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Merge pull request #7922 from JosJuice/verify-disc
Add a Verify tab to game properties
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@ -78,7 +78,6 @@ QGroupBox* InfoWidget::CreateISODetails()
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QLineEdit* maker =
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CreateValueDisplay((game_maker.empty() ? UNKNOWN_NAME.toStdString() : game_maker) + " (" +
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m_game.GetMakerID() + ")");
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QWidget* checksum = CreateChecksumComputer();
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layout->addRow(tr("Name:"), internal_name);
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layout->addRow(tr("File:"), file_path);
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@ -89,8 +88,6 @@ QGroupBox* InfoWidget::CreateISODetails()
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if (!m_game.GetApploaderDate().empty())
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layout->addRow(tr("Apploader Date:"), CreateValueDisplay(m_game.GetApploaderDate()));
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layout->addRow(tr("MD5 Checksum:"), checksum);
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group->setLayout(layout);
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return group;
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}
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@ -198,53 +195,3 @@ void InfoWidget::ChangeLanguage()
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if (m_description)
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m_description->setText(QString::fromStdString(m_game.GetDescription(language)));
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}
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QWidget* InfoWidget::CreateChecksumComputer()
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{
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QWidget* widget = new QWidget();
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QHBoxLayout* layout = new QHBoxLayout();
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layout->setContentsMargins(0, 0, 0, 0);
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m_checksum_result = new QLineEdit();
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m_checksum_result->setReadOnly(true);
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QPushButton* calculate = new QPushButton(tr("Compute"));
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connect(calculate, &QPushButton::clicked, this, &InfoWidget::ComputeChecksum);
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layout->addWidget(m_checksum_result);
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layout->addWidget(calculate);
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widget->setLayout(layout);
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return widget;
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}
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void InfoWidget::ComputeChecksum()
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{
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QCryptographicHash hash(QCryptographicHash::Md5);
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hash.reset();
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std::unique_ptr<DiscIO::BlobReader> file(DiscIO::CreateBlobReader(m_game.GetFilePath()));
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std::vector<u8> file_data(8 * 1080 * 1080); // read 1MB at a time
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u64 game_size = file->GetDataSize();
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u64 read_offset = 0;
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// a maximum of 1000 is used instead of game_size because otherwise 8GB games overflow the int
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// typed maximum parameter
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QProgressDialog* progress =
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new QProgressDialog(tr("Computing MD5 Checksum"), tr("Cancel"), 0, 1000, this);
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progress->setWindowTitle(tr("Computing MD5 Checksum"));
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progress->setWindowFlags(progress->windowFlags() & ~Qt::WindowContextHelpButtonHint);
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progress->setMinimumDuration(500);
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progress->setWindowModality(Qt::WindowModal);
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while (read_offset < game_size)
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{
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progress->setValue(static_cast<double>(read_offset) / static_cast<double>(game_size) * 1000);
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if (progress->wasCanceled())
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return;
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u64 read_size = std::min<u64>(file_data.size(), game_size - read_offset);
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file->Read(read_offset, read_size, file_data.data());
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hash.addData(reinterpret_cast<char*>(file_data.data()), read_size);
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read_offset += read_size;
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}
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m_checksum_result->setText(QString::fromUtf8(hash.result().toHex()));
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Q_ASSERT(read_offset == game_size);
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progress->setValue(1000);
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}
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