Video: Change the frame dumper to actually use the raw emulation output resolution, avoiding any scaling if possible.

This should make comparisons much more reliable as pixels wouldn't be smushed together or stretched.
This commit is contained in:
Filoppi
2023-12-18 00:52:31 +02:00
parent 4421cc471d
commit d6230bbad8
2 changed files with 9 additions and 7 deletions

View File

@ -214,14 +214,17 @@ void Presenter::ProcessFrameDumping(u64 ticks) const
MathUtil::Rectangle<int> target_rect;
if (!g_ActiveConfig.bInternalResolutionFrameDumps && !g_gfx->IsHeadless())
{
// This is already scaled by "VIDEO_ENCODER_LCM"
target_rect = GetTargetRectangle();
}
else
{
int width, height;
std::tie(width, height) =
CalculateOutputDimensions(m_xfb_rect.GetWidth(), m_xfb_rect.GetHeight());
target_rect = MathUtil::Rectangle<int>(0, 0, width, height);
target_rect = m_xfb_rect;
ASSERT(target_rect.top == 0 && target_rect.left == 0);
// Scale positively to make sure the least amount of information is lost.
// TODO: this should be added as black padding on the edges by the frame dumper
target_rect.right += VIDEO_ENCODER_LCM - (target_rect.GetWidth() % VIDEO_ENCODER_LCM);
target_rect.bottom += VIDEO_ENCODER_LCM - (target_rect.GetHeight() % VIDEO_ENCODER_LCM);
}
g_frame_dumper->DumpCurrentFrame(m_xfb_entry->texture.get(), m_xfb_rect, target_rect, ticks,