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https://github.com/dolphin-emu/dolphin.git
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Now Dolphin officially supports Multi-WiiMote (up to 4)
* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first) * Up to 4 Emulated Wiimotes can work together at the same timer (PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,94 +22,14 @@
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#include <X11/keysym.h>
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#endif
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#define AN_CONTROLS 6
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#define WM_CONTROLS 16
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#define NC_CONTROLS 11
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#define CC_CONTROLS 23
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#define GH3_CONTROLS 14
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enum
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{
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EXT_NONE = 0,
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EXT_NUNCHUCK,
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EXT_CLASSIC_CONTROLLER,
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EXT_GUITARHERO3_CONTROLLER,
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};
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struct Config
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{
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Config();
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void Load(bool ChangePad = false);
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void Save(int Slot = -1);
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void Load();
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void Save();
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struct TiltRange
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{
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int RollDegree;
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bool RollSwing;
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int Roll;
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int PitchDegree;
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bool PitchSwing;
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int Pitch;
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};
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struct PadTilt
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{
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enum ETiltType
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{
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OFF = 0,
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KEYBOARD,
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ANALOG1,
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ANALOG2,
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TRIGGER
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};
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int TypeWM;
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int TypeNC;
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bool RollInvert;
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bool PitchInvert;
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TiltRange Range;
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};
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struct PadNunchuck
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{
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enum ENunchuckStick
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{
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KEYBOARD,
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ANALOG1,
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ANALOG2
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};
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int Type;
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};
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struct PadClassicController
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{
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enum ECcStick
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{
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KEYBOARD,
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ANALOG1,
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ANALOG2,
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TRIGGER
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};
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int LType;
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int RType;
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int TType;
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};
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struct PadGH3
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{
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enum EGH3Stick
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{
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// KEYBOARD,
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ANALOG1,
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ANALOG2
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};
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int AType; // Analog Stick
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int TType; // Whammy bar
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};
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// Emulated Wiimote
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bool bInputActive;
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bool bSideways;
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bool bUpright;
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bool bWideScreen;
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bool bMotionPlusConnected;
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int iExtensionConnected;
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// For dialog sync
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int CurrentPage;
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// Real Wiimote
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bool bConnectRealWiimote, bUseRealWiimote, bUpdateRealWiimote;
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@ -117,12 +37,6 @@ struct Config
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int iAccNeutralX, iAccNeutralY, iAccNeutralZ;
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int iAccNunNeutralX, iAccNunNeutralY, iAccNunNeutralZ;
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// Gamepad
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bool bNoTriggerFilter;
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PadTilt Tilt;
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PadNunchuck Nunchuck;
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PadClassicController ClassicController;
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PadGH3 GH3Controller;
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// Screen size settings
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bool bKeepAR43, bKeepAR169, bCrop;
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};
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