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VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing for users, as well as polluting the GL program cache with a mix of uber and specialized shaders if the option was changed.
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@ -87,10 +87,6 @@ const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS{
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{System::GFX, "Settings", "ShaderCompilerThreads"}, 1};
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const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS{
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{System::GFX, "Settings", "ShaderPrecompilerThreads"}, 1};
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const ConfigInfo<bool> GFX_FORCE_VERTEX_UBER_SHADERS{
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{System::GFX, "Settings", "ForceVertexUberShaders"}, false};
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const ConfigInfo<bool> GFX_FORCE_PIXEL_UBER_SHADERS{
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{System::GFX, "Settings", "ForcePixelUberShaders"}, false};
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const ConfigInfo<bool> GFX_SW_ZCOMPLOC{{System::GFX, "Settings", "SWZComploc"}, true};
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const ConfigInfo<bool> GFX_SW_ZFREEZE{{System::GFX, "Settings", "SWZFreeze"}, true};
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