VideoConfig: Drop force vertex/pixel ubershader settings

This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
This commit is contained in:
Stenzek
2017-07-31 23:21:38 +10:00
parent ed331918f0
commit d62dcd397d
10 changed files with 8 additions and 47 deletions

View File

@ -64,8 +64,6 @@ extern const ConfigInfo<bool> GFX_DISABLE_SPECIALIZED_SHADERS;
extern const ConfigInfo<bool> GFX_PRECOMPILE_UBER_SHADERS;
extern const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS;
extern const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS;
extern const ConfigInfo<bool> GFX_FORCE_VERTEX_UBER_SHADERS;
extern const ConfigInfo<bool> GFX_FORCE_PIXEL_UBER_SHADERS;
extern const ConfigInfo<bool> GFX_SW_ZCOMPLOC;
extern const ConfigInfo<bool> GFX_SW_ZFREEZE;