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Qt: Fix games crashing on start
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@ -25,10 +25,11 @@
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#include "DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.h"
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#include "DolphinQt2/Settings.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/InputConfig.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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MappingWindow::MappingWindow(QWidget* parent, int port_num) : QDialog(parent), m_port(port_num)
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{
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setWindowTitle(tr("Port %1").arg(port_num + 1));
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@ -38,8 +39,6 @@ MappingWindow::MappingWindow(QWidget* parent, int port_num) : QDialog(parent), m
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CreateResetLayout();
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CreateMainLayout();
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ConnectWidgets();
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g_controller_interface.Initialize(reinterpret_cast<void*>(winId()));
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}
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void MappingWindow::CreateDevicesLayout()
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