OGL/ProgramShaderCache: Use std::lock_guard deduction guides where applicable

Same thing, less reading.
This commit is contained in:
Lioncash
2019-07-26 18:22:52 -04:00
parent 6e69e3cf26
commit d6617d399f

View File

@ -519,7 +519,7 @@ PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexFormat* ve
geometry_shader ? geometry_shader->GetID() : 0, geometry_shader ? geometry_shader->GetID() : 0,
pixel_shader ? pixel_shader->GetID() : 0}; pixel_shader ? pixel_shader->GetID() : 0};
{ {
std::lock_guard<std::mutex> guard(s_pipeline_program_lock); std::lock_guard guard{s_pipeline_program_lock};
auto iter = s_pipeline_programs.find(key); auto iter = s_pipeline_programs.find(key);
if (iter != s_pipeline_programs.end()) if (iter != s_pipeline_programs.end())
{ {
@ -597,7 +597,7 @@ PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexFormat* ve
} }
// Lock to insert. A duplicate program may have been created in the meantime. // Lock to insert. A duplicate program may have been created in the meantime.
std::lock_guard<std::mutex> guard(s_pipeline_program_lock); std::lock_guard guard{s_pipeline_program_lock};
auto iter = s_pipeline_programs.find(key); auto iter = s_pipeline_programs.find(key);
if (iter != s_pipeline_programs.end()) if (iter != s_pipeline_programs.end())
{ {
@ -627,8 +627,8 @@ void ProgramShaderCache::ReleasePipelineProgram(PipelineProgram* prog)
prog->shader.Destroy(); prog->shader.Destroy();
std::lock_guard<std::mutex> guard(s_pipeline_program_lock); std::lock_guard guard{s_pipeline_program_lock};
auto iter = s_pipeline_programs.find(prog->key); const auto iter = s_pipeline_programs.find(prog->key);
ASSERT(iter != s_pipeline_programs.end() && prog == iter->second.get()); ASSERT(iter != s_pipeline_programs.end() && prog == iter->second.get());
s_pipeline_programs.erase(iter); s_pipeline_programs.erase(iter);
} }