Vulkan: Simplify palette texture conversion

This commit is contained in:
Stenzek
2016-11-20 00:08:24 +10:00
parent add638538b
commit d67463e0a7
4 changed files with 120 additions and 139 deletions

View File

@ -9,6 +9,7 @@
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/StreamBuffer.h"
#include "VideoBackends/Vulkan/TextureCache.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VideoCommon.h"
@ -25,14 +26,14 @@ public:
~TextureConverter();
VkRenderPass GetEncodingRenderPass() const { return m_encoding_render_pass; }
Texture2D* GetEncodingTexture() const { return m_encoding_texture.get(); }
VkFramebuffer GetEncodingTextureFramebuffer() const { return m_encoding_texture_framebuffer; }
StagingTexture2D* GetDownloadTexture() const { return m_download_texture.get(); }
Texture2D* GetEncodingTexture() const { return m_encoding_render_texture.get(); }
VkFramebuffer GetEncodingTextureFramebuffer() const { return m_encoding_render_framebuffer; }
StagingTexture2D* GetDownloadTexture() const { return m_encoding_download_texture.get(); }
bool Initialize();
void ConvertTexture(VkCommandBuffer command_buffer, VkRenderPass render_pass,
VkFramebuffer dst_framebuffer, Texture2D* src_texture, u32 width, u32 height,
void* palette, TlutFormat format, u32 src_format);
// Applies palette to dst_entry, using indices from src_entry.
void ConvertTexture(TextureCache::TCacheEntry* dst_entry, TextureCache::TCacheEntry* src_entry,
VkRenderPass render_pass, const void* palette, TlutFormat palette_format);
// Uses an encoding shader to copy src_texture to dest_ptr.
// NOTE: Executes the current command buffer.
@ -48,28 +49,30 @@ private:
static const VkFormat ENCODING_TEXTURE_FORMAT = VK_FORMAT_B8G8R8A8_UNORM;
static const size_t NUM_PALETTE_CONVERSION_SHADERS = 3;
bool CreateUniformBuffer();
bool CreateTexelBuffer();
VkBufferView CreateTexelBufferView(VkFormat format) const;
bool CompilePaletteConversionShaders();
bool CompileEncodingShaders();
bool CreateEncodingRenderPass();
bool CreateEncodingTexture();
bool CreateDownloadTexture();
bool CreateEncodingDownloadTexture();
// Shared between conversion types
std::unique_ptr<StreamBuffer> m_texel_buffer;
VkBufferView m_texel_buffer_view_r16_uint = VK_NULL_HANDLE;
size_t m_texel_buffer_size = 0;
// Palette conversion - taking an indexed texture and applying palette
std::array<VkShaderModule, NUM_PALETTE_CONVERSION_SHADERS> m_palette_conversion_shaders = {};
std::unique_ptr<StreamBuffer> m_palette_stream_buffer;
VkBufferView m_palette_buffer_view = VK_NULL_HANDLE;
std::unique_ptr<StreamBuffer> m_uniform_buffer;
std::array<VkShaderModule, NUM_TEXTURE_ENCODING_SHADERS> m_texture_encoding_shaders = {};
// Texture encoding - RGBA8->GX format in memory
std::array<VkShaderModule, NUM_TEXTURE_ENCODING_SHADERS> m_encoding_shaders = {};
VkRenderPass m_encoding_render_pass = VK_NULL_HANDLE;
std::unique_ptr<Texture2D> m_encoding_texture;
VkFramebuffer m_encoding_texture_framebuffer = VK_NULL_HANDLE;
std::unique_ptr<StagingTexture2D> m_download_texture;
std::unique_ptr<Texture2D> m_encoding_render_texture;
VkFramebuffer m_encoding_render_framebuffer = VK_NULL_HANDLE;
std::unique_ptr<StagingTexture2D> m_encoding_download_texture;
};
} // namespace Vulkan