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Fix crash when launching gamecube games with MIOS (from the Wii menu)
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@ -526,6 +526,16 @@ std::optional<DI::DIResult> DI::StartImmediateTransfer(const IOCtlRequest& reque
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return {};
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}
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static std::shared_ptr<DI> GetDevice()
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{
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auto ios = IOS::HLE::GetIOS();
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if (!ios)
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return nullptr;
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auto di = ios->GetDeviceByName("/dev/di");
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// di may be empty, but static_pointer_cast returns empty in that case
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return std::static_pointer_cast<DI>(di);
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}
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void DI::InterruptFromDVDInterface(DVDInterface::DIInterruptType interrupt_type)
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{
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DIResult result;
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@ -544,10 +554,10 @@ void DI::InterruptFromDVDInterface(DVDInterface::DIInterruptType interrupt_type)
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break;
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}
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auto di = IOS::HLE::GetIOS()->GetDeviceByName("/dev/di");
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auto di = GetDevice();
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if (di)
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{
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std::static_pointer_cast<DI>(di)->FinishDICommand(result);
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di->FinishDICommand(result);
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}
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else
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{
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@ -560,9 +570,9 @@ void DI::FinishDICommandCallback(u64 userdata, s64 ticksbehind)
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{
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const DIResult result = static_cast<DIResult>(userdata);
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auto di = IOS::HLE::GetIOS()->GetDeviceByName("/dev/di");
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auto di = GetDevice();
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if (di)
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std::static_pointer_cast<DI>(di)->FinishDICommand(result);
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di->FinishDICommand(result);
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else
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PanicAlert("IOS::HLE::Device::DI: Received interrupt from DI when device wasn't registered!");
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}
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@ -691,12 +701,12 @@ void DI::ChangePartition(const DiscIO::Partition partition)
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DiscIO::Partition DI::GetCurrentPartition()
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{
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auto di = IOS::HLE::GetIOS()->GetDeviceByName("/dev/di");
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auto di = GetDevice();
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// Note that this function is called in Gamecube mode for UpdateRunningGameMetadata,
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// so both cases are hit in normal circumstances.
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if (!di)
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return DiscIO::PARTITION_NONE;
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return std::static_pointer_cast<DI>(di)->m_current_partition;
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return di->m_current_partition;
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}
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void DI::InitializeIfFirstTime()
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