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AudioCommon: rename ClearAudioBuffer(mute) to SetSoundStreamRunning(running)
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@ -159,10 +159,10 @@ void UpdateSoundStream()
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}
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}
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void ClearAudioBuffer(bool mute)
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void SetSoundStreamRunning(bool running)
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{
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if (g_sound_stream)
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g_sound_stream->Clear(mute);
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g_sound_stream->Clear(running);
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}
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void SendAIBuffer(const short* samples, unsigned int num_samples)
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