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AudioCommon: rename ClearAudioBuffer(mute) to SetSoundStreamRunning(running)
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@ -24,7 +24,7 @@ bool SupportsDPL2Decoder(const std::string& backend);
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bool SupportsLatencyControl(const std::string& backend);
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bool SupportsVolumeChanges(const std::string& backend);
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void UpdateSoundStream();
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void ClearAudioBuffer(bool mute);
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void SetSoundStreamRunning(bool running);
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void SendAIBuffer(const short* samples, unsigned int num_samples);
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void StartAudioDump();
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void StopAudioDump();
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