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FrameDump: Start timing at 0 ticks when starting from boot
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@ -411,7 +411,7 @@ private:
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// Fills the frame dump staging texture with the current XFB texture.
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void DumpCurrentFrame(const AbstractTexture* src_texture,
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const MathUtil::Rectangle<int>& src_rect, u64 ticks);
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const MathUtil::Rectangle<int>& src_rect, u64 ticks, int frame_number);
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// Asynchronously encodes the specified pointer of frame data to the frame dump.
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void DumpFrameData(const u8* data, int w, int h, int stride);
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