added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.

fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2009-01-11 22:25:57 +00:00
parent 394b040f61
commit d6e8c1f5d0
15 changed files with 928 additions and 57 deletions

View File

@ -332,7 +332,7 @@ void CVolumeDirectory::BuildFST()
}
// overflow check
_dbg_assert_(DVDINTERFACE, nameOffset == m_fstSize);
_dbg_assert_(DVDINTERFACE, nameOffset == m_totalNameSize);
// write FST size and location
_dbg_assert_(DVDINTERFACE, m_diskHeader);
@ -344,6 +344,9 @@ void CVolumeDirectory::BuildFST()
void CVolumeDirectory::WriteToBuffer(u64 _SrcStartAddress, u64 _SrcLength, u8* _Src,
u64& _Address, u64& _Length, u8*& _pBuffer) const
{
if(_Length == 0)
return;
_dbg_assert_(DVDINTERFACE, _Address >= _SrcStartAddress);
u64 srcOffset = _Address - _SrcStartAddress;