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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -332,7 +332,7 @@ void CVolumeDirectory::BuildFST()
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}
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// overflow check
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_dbg_assert_(DVDINTERFACE, nameOffset == m_fstSize);
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_dbg_assert_(DVDINTERFACE, nameOffset == m_totalNameSize);
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// write FST size and location
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_dbg_assert_(DVDINTERFACE, m_diskHeader);
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@ -344,6 +344,9 @@ void CVolumeDirectory::BuildFST()
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void CVolumeDirectory::WriteToBuffer(u64 _SrcStartAddress, u64 _SrcLength, u8* _Src,
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u64& _Address, u64& _Length, u8*& _pBuffer) const
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{
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if(_Length == 0)
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return;
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_dbg_assert_(DVDINTERFACE, _Address >= _SrcStartAddress);
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u64 srcOffset = _Address - _SrcStartAddress;
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