added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.

fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2009-01-11 22:25:57 +00:00
parent 394b040f61
commit d6e8c1f5d0
15 changed files with 928 additions and 57 deletions

View File

@ -64,10 +64,11 @@ struct Config
bool bDumpTextures;
// Hacks
bool bEFBToTextureDisable;
bool bEFBToTextureDisableHotKey;
bool bEFBCopyDisable;
bool bEFBCopyDisableHotKey;
bool bProjectionHax1;
bool bProjectionHax2;
bool bEFBToTextureEnable;
int iLog; // CONF_ bits
int iSaveTargetId;