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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -64,10 +64,11 @@ struct Config
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bool bDumpTextures;
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// Hacks
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bool bEFBToTextureDisable;
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bool bEFBToTextureDisableHotKey;
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bool bEFBCopyDisable;
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bool bEFBCopyDisableHotKey;
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bool bProjectionHax1;
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bool bProjectionHax2;
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bool bEFBToTextureEnable;
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int iLog; // CONF_ bits
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int iSaveTargetId;
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