added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.

fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2009-01-11 22:25:57 +00:00
parent 394b040f61
commit d6e8c1f5d0
15 changed files with 928 additions and 57 deletions

View File

@ -49,11 +49,12 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_CHECKBOX(ID_DUMPTEXTURES, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DISABLELIGHTING, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DISABLETEXTURING, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_EFBTOTEXTUREDISABLE, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_EFBTOTEXTUREDISABLEHOTKEY, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_EFBCOPYDISABLE, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_EFBCOPYDISABLEHOTKEY, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_PROJECTIONHACK1,ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_PROJECTIONHACK2,ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_SAFETEXTURECACHE,ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_EFBTOTEXTUREENABLE, ConfigDialog::AdvancedSettingsChanged)
EVT_DIRPICKER_CHANGED(ID_TEXTUREPATH, ConfigDialog::TexturePathChange)
END_EVENT_TABLE()
@ -226,26 +227,31 @@ void ConfigDialog::CreateGUIControls()
// Hacks
sbHacks = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Hacks"));
m_EFBToTextureDisable = new wxCheckBox(m_PageAdvanced,
ID_EFBTOTEXTUREDISABLE, wxT("Disable copy EFB to texture"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_EFBToTextureDisable->SetToolTip(wxT("Do not copy the Embedded Framebuffer (EFB)"
" to the\nTexture. This may result in a speed increase."));
m_EFBToTextureDisable->Enable(true);
m_EFBToTextureDisable->SetValue(g_Config.bEFBToTextureDisable);
m_EFBToTextureDisableHotKey = new wxCheckBox(m_PageAdvanced,
ID_EFBTOTEXTUREDISABLEHOTKEY, wxT("With hotkey E"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_EFBToTextureDisableHotKey->SetToolTip(wxT("Use the E key to turn this option on and off"));
m_EFBCopyDisable = new wxCheckBox(m_PageAdvanced,
ID_EFBCOPYDISABLE, wxT("Disable copy EFB"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_EFBCopyDisable->SetToolTip(wxT("Do not copy the Embedded Framebuffer (EFB)."
" This may result in a speed increase."));
m_EFBCopyDisable->Enable(true);
m_EFBCopyDisable->SetValue(g_Config.bEFBCopyDisable);
m_EFBCopyDisableHotKey = new wxCheckBox(m_PageAdvanced,
ID_EFBCOPYDISABLEHOTKEY, wxT("With hotkey E"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_EFBCopyDisableHotKey->SetToolTip(wxT("Use the E key to turn this option on and off"));
#ifndef _WIN32
// JPeterson set the hot key to be Win32-specific
m_EFBToTextureDisableHotKey->Enable(false);
m_EFBCopyDisableHotKey->Enable(false);
#endif
m_EFBToTextureDisableHotKey->SetValue(g_Config.bEFBToTextureDisableHotKey);
m_EFBCopyDisableHotKey->SetValue(g_Config.bEFBCopyDisableHotKey);
m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games."));
m_SafeTextureCache->Enable(true);
m_SafeTextureCache->SetValue(g_Config.bSafeTextureCache);
m_EFBToTextureEnable = new wxCheckBox(m_PageAdvanced, ID_EFBTOTEXTUREENABLE, wxT("Copy EFB to texture"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_EFBToTextureEnable->SetToolTip(wxT("This is faster than copying the EFB to RAM, but may cause missing/corrupt textures or effects."));
m_EFBToTextureEnable->Enable(true);
m_EFBToTextureEnable->SetValue(g_Config.bEFBToTextureEnable);
m_ProjectionHax1 = new wxCheckBox(m_PageAdvanced, ID_PROJECTIONHACK1, wxT("Projection before R945"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ProjectionHax1->SetToolTip(wxT("This may reveal otherwise invisible graphics"
" in\ngames like Mario Galaxy or Ikaruga."));
@ -281,11 +287,12 @@ void ConfigDialog::CreateGUIControls()
sAdvanced->Add(sbUtilities, 0, wxEXPAND|wxALL, 5);
sHacks = new wxGridBagSizer(0, 0);
sHacks->Add(m_EFBToTextureDisable, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5);
sHacks->Add(m_EFBToTextureDisableHotKey, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
sHacks->Add(m_EFBCopyDisable, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5);
sHacks->Add(m_EFBCopyDisableHotKey, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
sHacks->Add(m_ProjectionHax1, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 5);
sHacks->Add(m_ProjectionHax2, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
sHacks->Add(m_SafeTextureCache, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sHacks->Add(m_EFBToTextureEnable, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALL, 5);
sbHacks->Add(sHacks);
sAdvanced->Add(sbHacks, 0, wxEXPAND|wxALL, 5);
m_PageAdvanced->SetSizer(sAdvanced);
@ -421,11 +428,11 @@ void ConfigDialog::AdvancedSettingsChanged(wxCommandEvent& event)
break;
case ID_TEXTUREPATH:
break;
case ID_EFBTOTEXTUREDISABLE:
g_Config.bEFBToTextureDisable = m_EFBToTextureDisable->IsChecked();
case ID_EFBCOPYDISABLE:
g_Config.bEFBCopyDisable = m_EFBCopyDisable->IsChecked();
break;
case ID_EFBTOTEXTUREDISABLEHOTKEY:
g_Config.bEFBToTextureDisableHotKey = m_EFBToTextureDisableHotKey->IsChecked();
case ID_EFBCOPYDISABLEHOTKEY:
g_Config.bEFBCopyDisableHotKey = m_EFBCopyDisableHotKey->IsChecked();
break;
case ID_PROJECTIONHACK1:
g_Config.bProjectionHax1 = m_ProjectionHax1->IsChecked();
@ -436,6 +443,14 @@ void ConfigDialog::AdvancedSettingsChanged(wxCommandEvent& event)
case ID_SAFETEXTURECACHE:
g_Config.bSafeTextureCache = m_SafeTextureCache->IsChecked();
break;
case ID_EFBTOTEXTUREENABLE:
{
bool wasEnabled = g_Config.bEFBToTextureEnable;
g_Config.bEFBToTextureEnable = m_EFBToTextureEnable->IsChecked();
if(wasEnabled && !g_Config.bEFBToTextureEnable)
TextureMngr::ClearRenderTargets();
}
break;
default:
break;
}