added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.

fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2009-01-11 22:25:57 +00:00
parent 394b040f61
commit d6e8c1f5d0
15 changed files with 928 additions and 57 deletions

View File

@ -97,10 +97,11 @@ class ConfigDialog : public wxDialog
wxCheckBox *m_DisableTexturing;
wxCheckBox *m_DumpTextures;
wxDirPickerCtrl *m_TexturePath;
wxCheckBox *m_EFBToTextureDisable, *m_EFBToTextureDisableHotKey;
wxCheckBox *m_EFBCopyDisable, *m_EFBCopyDisableHotKey;
wxCheckBox *m_ProjectionHax1;
wxCheckBox *m_ProjectionHax2;
wxCheckBox *m_SafeTextureCache;
wxCheckBox *m_EFBToTextureEnable;
enum
{
@ -143,9 +144,10 @@ class ConfigDialog : public wxDialog
ID_DUMPTEXTURES,
ID_TEXTUREPATH,
ID_EFBTOTEXTUREDISABLE, ID_EFBTOTEXTUREDISABLEHOTKEY,
ID_EFBCOPYDISABLE, ID_EFBCOPYDISABLEHOTKEY,
ID_PROJECTIONHACK1,
ID_PROJECTIONHACK2
ID_PROJECTIONHACK2,
ID_EFBTOTEXTUREENABLE
};
void OnClose(wxCloseEvent& event);