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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -97,10 +97,11 @@ class ConfigDialog : public wxDialog
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wxCheckBox *m_DisableTexturing;
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wxCheckBox *m_DumpTextures;
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wxDirPickerCtrl *m_TexturePath;
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wxCheckBox *m_EFBToTextureDisable, *m_EFBToTextureDisableHotKey;
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wxCheckBox *m_EFBCopyDisable, *m_EFBCopyDisableHotKey;
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wxCheckBox *m_ProjectionHax1;
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wxCheckBox *m_ProjectionHax2;
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wxCheckBox *m_SafeTextureCache;
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wxCheckBox *m_EFBToTextureEnable;
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enum
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{
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@ -143,9 +144,10 @@ class ConfigDialog : public wxDialog
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ID_DUMPTEXTURES,
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ID_TEXTUREPATH,
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ID_EFBTOTEXTUREDISABLE, ID_EFBTOTEXTUREDISABLEHOTKEY,
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ID_EFBCOPYDISABLE, ID_EFBCOPYDISABLEHOTKEY,
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ID_PROJECTIONHACK1,
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ID_PROJECTIONHACK2
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ID_PROJECTIONHACK2,
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ID_EFBTOTEXTUREENABLE
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};
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void OnClose(wxCloseEvent& event);
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