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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -173,11 +173,11 @@ namespace EmuWindow
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hypotheticalScene->sendMessage(KEYDOWN...);
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*/
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case 'E': // EFB hotkey
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if(g_Config.bEFBToTextureDisableHotKey)
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if(g_Config.bEFBCopyDisableHotKey)
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{
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g_Config.bEFBToTextureDisable = !g_Config.bEFBToTextureDisable;
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g_Config.bEFBCopyDisable = !g_Config.bEFBCopyDisable;
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Renderer::AddMessage(StringFromFormat("Copy EFB was turned %s",
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g_Config.bEFBToTextureDisable ? "off" : "on").c_str(), 5000);
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g_Config.bEFBCopyDisable ? "off" : "on").c_str(), 5000);
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}
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break;
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}
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