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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
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Source/Plugins/Plugin_VideoOGL/Src/TextureConversionShader.h
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Source/Plugins/Plugin_VideoOGL/Src/TextureConversionShader.h
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _TEXTURECONVERSIONSHADER_H
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#define _TEXTURECONVERSIONSHADER_H
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#include "Common.h"
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#include "TextureDecoder.h"
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#include <Cg/cg.h>
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namespace TextureConversionShader
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{
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u16 GetBlockWidthInTexels(u32 format);
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u16 GetBlockHeightInTexels(u32 format);
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u16 GetEncodedSampleCount(u32 format);
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char *GenerateEncodingShader(u32 format);
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void SetShaderParameters(u32 width, u32 height, u32 offsetX, u32 offsetY, float pixelStride, u32 format);
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}
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#endif
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