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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -29,6 +29,9 @@ namespace TextureConverter
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void Init();
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void Shutdown();
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void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
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u32 copyfmt, bool bScaleByHalf, const TRectangle& source);
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void EncodeToRam(GLuint srcTexture, const TRectangle& sourceRc,
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u8* destAddr, int dstWidth, int dstHeight);
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