added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.

fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2009-01-11 22:25:57 +00:00
parent 394b040f61
commit d6e8c1f5d0
15 changed files with 928 additions and 57 deletions

View File

@ -79,6 +79,8 @@ public:
static void EnableTex2D(int stage);
static void EnableTexRECT(int stage);
static void DisableStage(int stage); // sets active texture
static void ClearRenderTargets(); // sets render target value of all textures to false
};
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);