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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -79,6 +79,8 @@ public:
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static void EnableTex2D(int stage);
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static void EnableTexRECT(int stage);
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static void DisableStage(int stage); // sets active texture
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static void ClearRenderTargets(); // sets render target value of all textures to false
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};
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
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