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D3D12: Migrate logging over to fmt
Migrates the logging over to the fmt-capable logger.
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@ -239,7 +239,8 @@ void DXTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8*
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if (!g_dx_context->GetTextureUploadBuffer().ReserveMemory(
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upload_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT))
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{
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WARN_LOG(VIDEO, "Executing command list while waiting for space in texture upload buffer");
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WARN_LOG_FMT(VIDEO,
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"Executing command list while waiting for space in texture upload buffer");
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Renderer::GetInstance()->ExecuteCommandList(false);
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if (!g_dx_context->GetTextureUploadBuffer().ReserveMemory(
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upload_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT))
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