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D3D12: Migrate logging over to fmt
Migrates the logging over to the fmt-capable logger.
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@ -148,7 +148,7 @@ bool SamplerHeapManager::Lookup(const SamplerState& ss, D3D12_CPU_DESCRIPTOR_HAN
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{
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// We can clear at any time because the descriptors are copied prior to execution.
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// It's still not free, since we have to recreate all our samplers again.
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WARN_LOG(VIDEO, "Out of samplers, resetting CPU heap");
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WARN_LOG_FMT(VIDEO, "Out of samplers, resetting CPU heap");
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Clear();
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}
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