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D3D12: Migrate logging over to fmt
Migrates the logging over to the fmt-capable logger.
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@ -653,8 +653,8 @@ void Renderer::UpdateDescriptorTables()
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const bool uav_update_failed = (m_dirty_bits & DirtyState_PS_UAV) && !UpdateUAVDescriptorTable();
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if (texture_update_failed || sampler_update_failed || uav_update_failed)
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{
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WARN_LOG(VIDEO, "Executing command list while waiting for temporary %s",
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texture_update_failed ? "descriptors" : "samplers");
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WARN_LOG_FMT(VIDEO, "Executing command list while waiting for temporary {}",
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texture_update_failed ? "descriptors" : "samplers");
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ExecuteCommandList(false);
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SetRootSignatures();
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SetDescriptorHeaps();
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