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https://github.com/dolphin-emu/dolphin.git
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D3D12: Migrate logging over to fmt
Migrates the logging over to the fmt-capable logger.
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@ -80,7 +80,7 @@ void VertexManager::ResetBuffer(u32 vertex_stride)
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if (!has_vbuffer_allocation || !has_ibuffer_allocation)
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{
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// Flush any pending commands first, so that we can wait on the fences
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WARN_LOG(VIDEO, "Executing command list while waiting for space in vertex/index buffer");
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WARN_LOG_FMT(VIDEO, "Executing command list while waiting for space in vertex/index buffer");
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Renderer::GetInstance()->ExecuteCommandList(false);
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// Attempt to allocate again, this may cause a fence wait
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@ -182,7 +182,7 @@ bool VertexManager::ReserveConstantStorage()
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}
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// The only places that call constant updates are safe to have state restored.
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WARN_LOG(VIDEO, "Executing command list while waiting for space in uniform buffer");
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WARN_LOG_FMT(VIDEO, "Executing command list while waiting for space in uniform buffer");
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Renderer::GetInstance()->ExecuteCommandList(false);
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// Since we are on a new command buffer, all constants have been invalidated, and we need
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@ -244,7 +244,7 @@ void VertexManager::UploadUtilityUniforms(const void* data, u32 data_size)
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if (!m_uniform_stream_buffer.ReserveMemory(data_size,
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D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT))
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{
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WARN_LOG(VIDEO, "Executing command buffer while waiting for ext space in uniform buffer");
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WARN_LOG_FMT(VIDEO, "Executing command buffer while waiting for ext space in uniform buffer");
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Renderer::GetInstance()->ExecuteCommandList(false);
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}
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@ -266,7 +266,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
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if (!m_texel_stream_buffer.ReserveMemory(data_size, elem_size))
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{
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// Try submitting cmdbuffer.
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WARN_LOG(VIDEO, "Submitting command buffer while waiting for space in texel buffer");
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WARN_LOG_FMT(VIDEO, "Submitting command buffer while waiting for space in texel buffer");
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Renderer::GetInstance()->ExecuteCommandList(false);
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if (!m_texel_stream_buffer.ReserveMemory(data_size, elem_size))
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{
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@ -296,7 +296,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
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if (!m_texel_stream_buffer.ReserveMemory(reserve_size, elem_size))
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{
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// Try submitting cmdbuffer.
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WARN_LOG(VIDEO, "Submitting command buffer while waiting for space in texel buffer");
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WARN_LOG_FMT(VIDEO, "Submitting command buffer while waiting for space in texel buffer");
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Renderer::GetInstance()->ExecuteCommandList(false);
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if (!m_texel_stream_buffer.ReserveMemory(reserve_size, elem_size))
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{
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