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DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
Slightly modify the way we're doing screenshots once again, thanks to Orphis this time ;) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5743 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -49,6 +49,7 @@ unsigned int GetBackBufferHeight();
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D3DTexture2D* &GetBackBuffer();
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const char* PixelShaderVersionString();
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const char* VertexShaderVersionString();
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bool BGRATexturesSupported();
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// Ihis function will assign a name to the given resource.
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// The DirectX debug layer will make it easier to identify resources that way,
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