DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.

Slightly modify the way we're doing screenshots once again, thanks to Orphis this time ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5743 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-06-19 01:02:43 +00:00
parent 08d7861578
commit d7bbddcbd3
8 changed files with 42 additions and 15 deletions

View File

@ -49,6 +49,7 @@ unsigned int GetBackBufferHeight();
D3DTexture2D* &GetBackBuffer();
const char* PixelShaderVersionString();
const char* VertexShaderVersionString();
bool BGRATexturesSupported();
// Ihis function will assign a name to the given resource.
// The DirectX debug layer will make it easier to identify resources that way,