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D3D-TextureEncoder: Remove TCache::Entry usage
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@ -31,9 +31,9 @@ public:
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void Init();
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void Shutdown();
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void Encode(u8* dst, const TextureCacheBase::TCacheEntryBase* texture_entry,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf);
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void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf);
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private:
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bool m_ready;
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