D3D-TextureEncoder: Remove TCache::Entry usage

This commit is contained in:
degasus
2015-10-29 08:55:50 +01:00
parent 71b22702a1
commit d7d8704353
3 changed files with 13 additions and 13 deletions

View File

@ -31,9 +31,9 @@ public:
void Init();
void Shutdown();
void Encode(u8* dst, const TextureCacheBase::TCacheEntryBase* texture_entry,
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf);
void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf);
private:
bool m_ready;