D3D-TextureEncoder: Remove TCache::Entry usage

This commit is contained in:
degasus
2015-10-29 08:55:50 +01:00
parent 71b22702a1
commit d7d8704353
3 changed files with 13 additions and 13 deletions

View File

@ -240,7 +240,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, unsigned int dstFormat
if (g_ActiveConfig.bSkipEFBCopyToRam)
this->Zero(dst);
else
g_encoder->Encode(dst, this, srcFormat, srcRect, isIntensity, scaleByHalf);
g_encoder->Encode(dst, format, native_width, BytesPerRow(), NumBlocksY(), memory_stride, srcFormat, srcRect, isIntensity, scaleByHalf);
}
const char palette_shader[] =