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Core / VideoCommon: Remove original custom asset loader
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@ -17,15 +17,9 @@
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#include "VideoCommon/Assets/TextureAsset.h"
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#include "VideoCommon/ShaderGenCommon.h"
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namespace VideoCommon
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{
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class CustomAssetLoader;
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}
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struct CustomPipeline
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{
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void UpdatePixelData(VideoCommon::CustomAssetLoader& loader,
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std::shared_ptr<VideoCommon::CustomAssetLibrary> library,
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void UpdatePixelData(std::shared_ptr<VideoCommon::CustomAssetLibrary> library,
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std::span<const u32> texture_units,
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const VideoCommon::CustomAssetLibrary::AssetID& material_to_load);
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