mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
This commit is contained in:
@ -211,10 +211,10 @@ END_EVENT_TABLE()
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CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const
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wxPoint& pos, const wxSize& size, long style)
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: wxListCtrl(parent, id, pos, size, style), toolTip(0)
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: wxListCtrl(parent, id, pos, size, style), toolTip(nullptr)
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{
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DragAcceptFiles(true);
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Connect(wxEVT_DROP_FILES, wxDropFilesEventHandler(CGameListCtrl::OnDropFiles), NULL, this);
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Connect(wxEVT_DROP_FILES, wxDropFilesEventHandler(CGameListCtrl::OnDropFiles), nullptr, this);
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}
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CGameListCtrl::~CGameListCtrl()
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@ -292,7 +292,7 @@ void CGameListCtrl::Update()
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if (m_imageListSmall)
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{
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delete m_imageListSmall;
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m_imageListSmall = NULL;
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m_imageListSmall = nullptr;
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}
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Hide();
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@ -381,7 +381,7 @@ void CGameListCtrl::Update()
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SetItemFont(index, *wxITALIC_FONT);
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SetColumnWidth(0, wxLIST_AUTOSIZE);
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}
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if (GetSelectedISO() == NULL)
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if (GetSelectedISO() == nullptr)
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main_frame->UpdateGUI();
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Show();
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@ -549,7 +549,7 @@ void CGameListCtrl::ScanForISOs()
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for (u32 i = 0; i < rFilenames.size(); i++)
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{
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std::string FileName;
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SplitPath(rFilenames[i], NULL, &FileName, NULL);
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SplitPath(rFilenames[i], nullptr, &FileName, nullptr);
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// Update with the progress (i) and the message
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dialog.Update(i, wxString::Format(_("Scanning %s"),
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@ -644,7 +644,7 @@ const GameListItem *CGameListCtrl::GetISO(size_t index) const
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if (index < m_ISOFiles.size())
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return m_ISOFiles[index];
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else
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return NULL;
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return nullptr;
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}
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CGameListCtrl *caller;
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@ -914,18 +914,18 @@ const GameListItem * CGameListCtrl::GetSelectedISO()
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{
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if (m_ISOFiles.size() == 0)
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{
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return NULL;
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return nullptr;
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}
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else if (GetSelectedItemCount() == 0)
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{
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return NULL;
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return nullptr;
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}
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else
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{
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long item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
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if (item == wxNOT_FOUND)
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{
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return NULL;
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return nullptr;
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}
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else
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{
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@ -1111,7 +1111,7 @@ void CGameListCtrl::CompressSelection(bool _compress)
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if (!iso->IsCompressed() && _compress)
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{
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std::string FileName, FileExt;
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SplitPath(iso->GetFileName(), NULL, &FileName, &FileExt);
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SplitPath(iso->GetFileName(), nullptr, &FileName, &FileExt);
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m_currentFilename = FileName;
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FileName.append(".gcz");
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@ -1136,7 +1136,7 @@ void CGameListCtrl::CompressSelection(bool _compress)
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else if (iso->IsCompressed() && !_compress)
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{
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std::string FileName, FileExt;
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SplitPath(iso->GetFileName(), NULL, &FileName, &FileExt);
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SplitPath(iso->GetFileName(), nullptr, &FileName, &FileExt);
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m_currentFilename = FileName;
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if (iso->GetPlatform() == GameListItem::WII_DISC)
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FileName.append(".iso");
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