clang-modernize -use-nullptr

and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
This commit is contained in:
Tillmann Karras
2014-03-09 21:14:26 +01:00
parent f28116b7da
commit d802d39281
292 changed files with 1526 additions and 1526 deletions

View File

@ -194,7 +194,7 @@ SHADER* ProgramShaderCache::SetShader ( DSTALPHA_MODE dstAlphaMode, u32 componen
if (!CompileShader(newentry.shader, vcode.GetBuffer(), pcode.GetBuffer())) {
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
return NULL;
return nullptr;
}
INCSTAT(stats.numPixelShadersCreated);
@ -281,7 +281,7 @@ GLuint ProgramShaderCache::CompileSingleShader (GLuint type, const char* code )
const char *src[] = {s_glsl_header, code};
glShaderSource(result, 2, src, NULL);
glShaderSource(result, 2, src, nullptr);
glCompileShader(result);
GLint compileStatus;
glGetShaderiv(result, GL_COMPILE_STATUS, &compileStatus);
@ -396,7 +396,7 @@ void ProgramShaderCache::Init(void)
CreateHeader();
CurrentProgram = 0;
last_entry = NULL;
last_entry = nullptr;
}
void ProgramShaderCache::Shutdown(void)
@ -421,7 +421,7 @@ void ProgramShaderCache::Shutdown(void)
u8 *data = new u8[binary_size+sizeof(GLenum)];
u8 *binary = data + sizeof(GLenum);
GLenum *prog_format = (GLenum*)data;
glGetProgramBinary(entry.second.shader.glprogid, binary_size, NULL, prog_format, binary);
glGetProgramBinary(entry.second.shader.glprogid, binary_size, nullptr, prog_format, binary);
g_program_disk_cache.Append(entry.first, data, binary_size+sizeof(GLenum));
delete [] data;
@ -443,7 +443,7 @@ void ProgramShaderCache::Shutdown(void)
vertex_uid_checker.Invalidate();
delete s_buffer;
s_buffer = 0;
s_buffer = nullptr;
}
void ProgramShaderCache::CreateHeader ( void )