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clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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@ -36,7 +36,7 @@ public:
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* @note When implementing this method in a child class, you likely want to return the argument of the last SetBuffer call here
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* @note SetBuffer() should be called before using GetBuffer().
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*/
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const char* GetBuffer() { return NULL; }
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const char* GetBuffer() { return nullptr; }
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/*
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* Can be used to give the object a place to write to. This should be called before using Write().
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@ -51,10 +51,10 @@ public:
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/*
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* Returns a pointer to an internally stored object of the uid_data type.
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* @warning since most child classes use the default implementation you shouldn't access this directly without adding precautions against NULL access (e.g. via adding a dummy structure, cf. the vertex/pixel shader generators)
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* @warning since most child classes use the default implementation you shouldn't access this directly without adding precautions against nullptr access (e.g. via adding a dummy structure, cf. the vertex/pixel shader generators)
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*/
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template<class uid_data>
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uid_data& GetUidData() { return *(uid_data*)NULL; }
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uid_data& GetUidData() { return *(uid_data*)nullptr; }
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};
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/**
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@ -106,7 +106,7 @@ private:
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class ShaderCode : public ShaderGeneratorInterface
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{
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public:
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ShaderCode() : buf(NULL), write_ptr(NULL)
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ShaderCode() : buf(nullptr), write_ptr(nullptr)
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{
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}
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