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https://github.com/dolphin-emu/dolphin.git
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WX: Disable a few menu items when a Wii title is running
Unsafe and keeping them enabled would allow inaccurate behaviour that can break games.
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@ -984,8 +984,17 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
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}
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if (platform == DiscIO::Platform::WII_DISC || platform == DiscIO::Platform::WII_WAD)
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{
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popupMenu.Append(IDM_OPEN_SAVE_FOLDER, _("Open Wii &save folder"));
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popupMenu.Append(IDM_EXPORT_SAVE, _("Export Wii save (Experimental)"));
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auto* const open_save_folder_item =
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popupMenu.Append(IDM_OPEN_SAVE_FOLDER, _("Open Wii &save folder"));
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auto* const export_save_item =
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popupMenu.Append(IDM_EXPORT_SAVE, _("Export Wii save (Experimental)"));
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// We should not allow the user to mess with the save folder or export saves while
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// emulation is running, because this could result in the exported save being in
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// an inconsistent state; the emulated software can do *anything* to its data directory,
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// and we definitely do not want the user to touch anything in there if it's running.
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for (auto* menu_item : {open_save_folder_item, export_save_item})
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menu_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
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}
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popupMenu.Append(IDM_OPEN_CONTAINING_FOLDER, _("Open &containing folder"));
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@ -1011,7 +1020,12 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
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}
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if (platform == DiscIO::Platform::WII_WAD)
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popupMenu.Append(IDM_LIST_INSTALL_WAD, _("Install to Wii Menu"));
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{
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auto* const install_wad_item =
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popupMenu.Append(IDM_LIST_INSTALL_WAD, _("Install to Wii Menu"));
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// This should not be allowed while emulation is running, just like the Install WAD option.
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install_wad_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
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}
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popupMenu.Append(IDM_START_NETPLAY, _("Host with Netplay"));
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