Merge pull request #11382 from skyfloogle/traversal-fix-2

Traversal: Use low TTL for probe packet
This commit is contained in:
Mai
2023-11-30 18:03:50 -05:00
committed by GitHub
13 changed files with 284 additions and 33 deletions

View File

@ -1591,14 +1591,16 @@ bool MainWindow::NetPlayHost(const UICommon::GameFile& game)
const std::string traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
const u16 traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
const u16 traversal_port_alt = Config::Get(Config::NETPLAY_TRAVERSAL_PORT_ALT);
if (is_traversal)
host_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
// Create Server
Settings::Instance().ResetNetPlayServer(new NetPlay::NetPlayServer(
host_port, use_upnp, m_netplay_dialog,
NetPlay::NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
Settings::Instance().ResetNetPlayServer(
new NetPlay::NetPlayServer(host_port, use_upnp, m_netplay_dialog,
NetPlay::NetTraversalConfig{is_traversal, traversal_host,
traversal_port, traversal_port_alt}));
if (!Settings::Instance().GetNetPlayServer()->is_connected)
{