diff --git a/Source/Core/Core/DolphinAnalytics.cpp b/Source/Core/Core/DolphinAnalytics.cpp index 5c4c420168..8a8978cfbf 100644 --- a/Source/Core/Core/DolphinAnalytics.cpp +++ b/Source/Core/Core/DolphinAnalytics.cpp @@ -135,8 +135,7 @@ void DolphinAnalytics::ReportGameStart() } // Keep in sync with enum class GameQuirk definition. -constexpr std::array GAME_QUIRKS_NAMES{ - "icache-matters", +constexpr std::array GAME_QUIRKS_NAMES{ "directly-reads-wiimote-input", "uses-DVDLowStopLaser", "uses-DVDLowOffset", diff --git a/Source/Core/Core/DolphinAnalytics.h b/Source/Core/Core/DolphinAnalytics.h index c708ad3a13..98c7d4a973 100644 --- a/Source/Core/Core/DolphinAnalytics.h +++ b/Source/Core/Core/DolphinAnalytics.h @@ -21,12 +21,9 @@ enum class GameQuirk { - // Sometimes code run from ICache is different from its mirror in RAM. - ICACHE_MATTERS = 0, - // The Wii remote hardware makes it possible to bypass normal data reporting and directly // "read" extension or IR data. This would break our current TAS/NetPlay implementation. - DIRECTLY_READS_WIIMOTE_INPUT, + DIRECTLY_READS_WIIMOTE_INPUT = 0, // Several Wii DI commands that are rarely/never used and not implemented by Dolphin USES_DVD_LOW_STOP_LASER,