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https://github.com/dolphin-emu/dolphin.git
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Config: Port dual core setting to new config system.
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@ -67,6 +67,7 @@
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#include "Core/PowerPC/JitInterface.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/State.h"
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#include "Core/System.h"
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#include "Core/WiiRoot.h"
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#ifdef USE_MEMORYWATCHER
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@ -202,8 +203,7 @@ bool IsCPUThread()
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bool IsGPUThread()
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{
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const SConfig& _CoreParameter = SConfig::GetInstance();
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if (_CoreParameter.bCPUThread)
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if (Core::System::GetInstance().IsDualCoreMode())
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{
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return (s_emu_thread.joinable() && (s_emu_thread.get_id() == std::this_thread::get_id()));
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}
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@ -238,7 +238,8 @@ bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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HostDispatchJobs();
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INFO_LOG_FMT(BOOT, "Starting core = {} mode", SConfig::GetInstance().bWii ? "Wii" : "GameCube");
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INFO_LOG_FMT(BOOT, "CPU Thread separate = {}", SConfig::GetInstance().bCPUThread ? "Yes" : "No");
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INFO_LOG_FMT(BOOT, "CPU Thread separate = {}",
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Core::System::GetInstance().IsDualCoreMode() ? "Yes" : "No");
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Host_UpdateMainFrame(); // Disable any menus or buttons at boot
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@ -272,8 +273,6 @@ void Stop() // - Hammertime!
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if (GetState() == State::Stopping || GetState() == State::Uninitialized)
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return;
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const SConfig& _CoreParameter = SConfig::GetInstance();
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s_is_stopping = true;
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s_timer.Stop();
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@ -291,7 +290,7 @@ void Stop() // - Hammertime!
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "Stop CPU"));
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CPU::Stop();
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if (_CoreParameter.bCPUThread)
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if (Core::System::GetInstance().IsDualCoreMode())
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{
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// Video_EnterLoop() should now exit so that EmuThread()
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// will continue concurrently with the rest of the commands
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@ -333,8 +332,7 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
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{
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DeclareAsCPUThread();
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const SConfig& _CoreParameter = SConfig::GetInstance();
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if (_CoreParameter.bCPUThread)
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if (Core::System::GetInstance().IsDualCoreMode())
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Common::SetCurrentThreadName("CPU thread");
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else
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Common::SetCurrentThreadName("CPU-GPU thread");
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@ -413,8 +411,7 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
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{
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DeclareAsCPUThread();
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const SConfig& _CoreParameter = SConfig::GetInstance();
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if (_CoreParameter.bCPUThread)
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if (Core::System::GetInstance().IsDualCoreMode())
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Common::SetCurrentThreadName("FIFO player thread");
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else
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Common::SetCurrentThreadName("FIFO-GPU thread");
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@ -446,6 +443,7 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
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// See the BootManager.cpp file description for a complete call schedule.
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static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi)
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{
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const Core::System& system = Core::System::GetInstance();
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const SConfig& core_parameter = SConfig::GetInstance();
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CallOnStateChangedCallbacks(State::Starting);
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Common::ScopeGuard flag_guard{[] {
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@ -647,7 +645,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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}
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// ENTER THE VIDEO THREAD LOOP
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if (core_parameter.bCPUThread)
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if (system.IsDualCoreMode())
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{
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// This thread, after creating the EmuWindow, spawns a CPU
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// thread, and then takes over and becomes the video thread
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@ -930,8 +928,6 @@ void Callback_NewField()
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void UpdateTitle(u32 ElapseTime)
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{
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SConfig& _CoreParameter = SConfig::GetInstance();
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if (ElapseTime == 0)
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ElapseTime = 1;
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@ -942,8 +938,9 @@ void UpdateTitle(u32 ElapseTime)
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// Settings are shown the same for both extended and summary info
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const std::string SSettings = fmt::format(
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"{} {} | {} | {}", PowerPC::GetCPUName(), _CoreParameter.bCPUThread ? "DC" : "SC",
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g_video_backend->GetDisplayName(), Config::Get(Config::MAIN_DSP_HLE) ? "HLE" : "LLE");
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"{} {} | {} | {}", PowerPC::GetCPUName(),
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Core::System::GetInstance().IsDualCoreMode() ? "DC" : "SC", g_video_backend->GetDisplayName(),
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Config::Get(Config::MAIN_DSP_HLE) ? "HLE" : "LLE");
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std::string SFPS;
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if (Movie::IsPlayingInput())
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