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VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
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@ -675,6 +675,7 @@
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<ClInclude Include="VideoCommon\Assets\MeshAsset.h" />
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<ClInclude Include="VideoCommon\Assets\ShaderAsset.h" />
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<ClInclude Include="VideoCommon\Assets\TextureAsset.h" />
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<ClInclude Include="VideoCommon\Assets\TextureAssetUtils.h" />
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<ClInclude Include="VideoCommon\Assets\Types.h" />
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<ClInclude Include="VideoCommon\AsyncRequests.h" />
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<ClInclude Include="VideoCommon\AsyncShaderCompiler.h" />
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@ -1322,13 +1323,13 @@
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<ClCompile Include="VideoCommon\AbstractStagingTexture.cpp" />
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<ClCompile Include="VideoCommon\AbstractTexture.cpp" />
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<ClCompile Include="VideoCommon\Assets\CustomAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\CustomAssetLibrary.cpp" />
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<ClCompile Include="VideoCommon\Assets\CustomTextureData.cpp" />
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<ClCompile Include="VideoCommon\Assets\DirectFilesystemAssetLibrary.cpp" />
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<ClCompile Include="VideoCommon\Assets\MaterialAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\MeshAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\ShaderAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\TextureAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\TextureAssetUtils.cpp" />
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<ClCompile Include="VideoCommon\AsyncRequests.cpp" />
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<ClCompile Include="VideoCommon\AsyncShaderCompiler.cpp" />
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<ClCompile Include="VideoCommon\BoundingBox.cpp" />
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