mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
This commit is contained in:
@ -153,8 +153,8 @@ bool ParseSampler(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
|
||||
return true;
|
||||
}
|
||||
} // namespace
|
||||
bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
|
||||
const picojson::object& json, TextureData* data)
|
||||
bool TextureAndSamplerData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
|
||||
const picojson::object& json, TextureAndSamplerData* data)
|
||||
{
|
||||
const auto type_iter = json.find("type");
|
||||
if (type_iter == json.end())
|
||||
@ -176,7 +176,7 @@ bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
|
||||
|
||||
if (type == "texture2d")
|
||||
{
|
||||
data->m_type = TextureData::Type::Type_Texture2D;
|
||||
data->m_type = TextureAndSamplerData::Type::Type_Texture2D;
|
||||
|
||||
if (!ParseSampler(asset_id, json, &data->m_sampler))
|
||||
{
|
||||
@ -185,7 +185,7 @@ bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
|
||||
}
|
||||
else if (type == "texturecube")
|
||||
{
|
||||
data->m_type = TextureData::Type::Type_TextureCube;
|
||||
data->m_type = TextureAndSamplerData::Type::Type_TextureCube;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -199,7 +199,7 @@ bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
|
||||
return true;
|
||||
}
|
||||
|
||||
void TextureData::ToJson(picojson::object* obj, const TextureData& data)
|
||||
void TextureAndSamplerData::ToJson(picojson::object* obj, const TextureAndSamplerData& data)
|
||||
{
|
||||
if (!obj) [[unlikely]]
|
||||
return;
|
||||
@ -207,13 +207,13 @@ void TextureData::ToJson(picojson::object* obj, const TextureData& data)
|
||||
auto& json_obj = *obj;
|
||||
switch (data.m_type)
|
||||
{
|
||||
case TextureData::Type::Type_Texture2D:
|
||||
case TextureAndSamplerData::Type::Type_Texture2D:
|
||||
json_obj.emplace("type", "texture2d");
|
||||
break;
|
||||
case TextureData::Type::Type_TextureCube:
|
||||
case TextureAndSamplerData::Type::Type_TextureCube:
|
||||
json_obj.emplace("type", "texturecube");
|
||||
break;
|
||||
case TextureData::Type::Type_Undefined:
|
||||
case TextureAndSamplerData::Type::Type_Undefined:
|
||||
break;
|
||||
};
|
||||
|
||||
@ -254,10 +254,10 @@ void TextureData::ToJson(picojson::object* obj, const TextureData& data)
|
||||
json_obj.emplace("filter_mode", filter_mode);
|
||||
}
|
||||
|
||||
CustomAssetLibrary::LoadInfo GameTextureAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
|
||||
CustomAssetLibrary::LoadInfo TextureAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
|
||||
{
|
||||
auto potential_data = std::make_shared<TextureData>();
|
||||
const auto loaded_info = m_owning_library->LoadGameTexture(asset_id, potential_data.get());
|
||||
auto potential_data = std::make_shared<CustomTextureData>();
|
||||
const auto loaded_info = m_owning_library->LoadTexture(asset_id, potential_data.get());
|
||||
if (loaded_info.m_bytes_loaded == 0)
|
||||
return {};
|
||||
{
|
||||
@ -267,75 +267,4 @@ CustomAssetLibrary::LoadInfo GameTextureAsset::LoadImpl(const CustomAssetLibrary
|
||||
}
|
||||
return loaded_info;
|
||||
}
|
||||
|
||||
bool GameTextureAsset::Validate(u32 native_width, u32 native_height) const
|
||||
{
|
||||
std::lock_guard lk(m_data_lock);
|
||||
|
||||
if (!m_loaded)
|
||||
{
|
||||
ERROR_LOG_FMT(VIDEO,
|
||||
"Game texture can't be validated for asset '{}' because it is not loaded yet.",
|
||||
GetAssetId());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_data->m_texture.m_slices.empty())
|
||||
{
|
||||
ERROR_LOG_FMT(VIDEO,
|
||||
"Game texture can't be validated for asset '{}' because no data was available.",
|
||||
GetAssetId());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_data->m_texture.m_slices.size() > 1)
|
||||
{
|
||||
ERROR_LOG_FMT(
|
||||
VIDEO,
|
||||
"Game texture can't be validated for asset '{}' because it has more slices than expected.",
|
||||
GetAssetId());
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& slice = m_data->m_texture.m_slices[0];
|
||||
if (slice.m_levels.empty())
|
||||
{
|
||||
ERROR_LOG_FMT(
|
||||
VIDEO,
|
||||
"Game texture can't be validated for asset '{}' because first slice has no data available.",
|
||||
GetAssetId());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Verify that the aspect ratio of the texture hasn't changed, as this could have
|
||||
// side-effects.
|
||||
const VideoCommon::CustomTextureData::ArraySlice::Level& first_mip = slice.m_levels[0];
|
||||
if (first_mip.width * native_height != first_mip.height * native_width)
|
||||
{
|
||||
// Note: this feels like this should return an error but
|
||||
// for legacy reasons this is only a notice that something *could*
|
||||
// go wrong
|
||||
WARN_LOG_FMT(
|
||||
VIDEO,
|
||||
"Invalid custom texture size {}x{} for game texture asset '{}'. The aspect differs "
|
||||
"from the native size {}x{}.",
|
||||
first_mip.width, first_mip.height, GetAssetId(), native_width, native_height);
|
||||
}
|
||||
|
||||
// Same deal if the custom texture isn't a multiple of the native size.
|
||||
if (native_width != 0 && native_height != 0 &&
|
||||
(first_mip.width % native_width || first_mip.height % native_height))
|
||||
{
|
||||
// Note: this feels like this should return an error but
|
||||
// for legacy reasons this is only a notice that something *could*
|
||||
// go wrong
|
||||
WARN_LOG_FMT(
|
||||
VIDEO,
|
||||
"Invalid custom texture size {}x{} for game texture asset '{}'. Please use an integer "
|
||||
"upscaling factor based on the native size {}x{}.",
|
||||
first_mip.width, first_mip.height, GetAssetId(), native_width, native_height);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
} // namespace VideoCommon
|
||||
|
Reference in New Issue
Block a user