mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
This commit is contained in:
@ -28,7 +28,7 @@ struct CustomPipeline
|
||||
|
||||
struct CachedTextureAsset
|
||||
{
|
||||
VideoCommon::CachedAsset<VideoCommon::GameTextureAsset> m_cached_asset;
|
||||
VideoCommon::CachedAsset<VideoCommon::TextureAsset> m_cached_asset;
|
||||
std::unique_ptr<AbstractTexture> m_texture;
|
||||
std::string m_sampler_code;
|
||||
std::string m_define_code;
|
||||
|
Reference in New Issue
Block a user