VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions

This commit is contained in:
iwubcode
2025-05-17 12:20:33 -05:00
parent 2ae43324cb
commit d8ea31ca46
12 changed files with 337 additions and 297 deletions

View File

@ -28,7 +28,7 @@ struct CustomPipeline
struct CachedTextureAsset
{
VideoCommon::CachedAsset<VideoCommon::GameTextureAsset> m_cached_asset;
VideoCommon::CachedAsset<VideoCommon::TextureAsset> m_cached_asset;
std::unique_ptr<AbstractTexture> m_texture;
std::string m_sampler_code;
std::string m_define_code;