VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions

This commit is contained in:
iwubcode
2025-05-17 12:20:33 -05:00
parent 2ae43324cb
commit d8ea31ca46
12 changed files with 337 additions and 297 deletions

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@ -47,7 +47,7 @@ struct TextureCreate
std::string_view texture_name;
u32 texture_width;
u32 texture_height;
std::vector<VideoCommon::CachedAsset<VideoCommon::GameTextureAsset>>* custom_textures;
std::vector<VideoCommon::CachedAsset<VideoCommon::TextureAsset>>* custom_textures;
// Dependencies needed to reload the texture and trigger this create again
std::vector<VideoCommon::CachedAsset<VideoCommon::CustomAsset>>* additional_dependencies;