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update soundtouch to svn revision 173
This commit is contained in:
554
Externals/soundtouch/SoundTouch.h
vendored
554
Externals/soundtouch/SoundTouch.h
vendored
@ -1,277 +1,277 @@
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//////////////////////////////////////////////////////////////////////////////
|
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///
|
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/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
|
||||
///
|
||||
/// Notes:
|
||||
/// - Initialize the SoundTouch object instance by setting up the sound stream
|
||||
/// parameters with functions 'setSampleRate' and 'setChannels', then set
|
||||
/// desired tempo/pitch/rate settings with the corresponding functions.
|
||||
///
|
||||
/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
|
||||
/// samples that are to be processed are fed into one of the pipe by calling
|
||||
/// function 'putSamples', while the ready processed samples can be read
|
||||
/// from the other end of the pipeline with function 'receiveSamples'.
|
||||
///
|
||||
/// - The SoundTouch processing classes require certain sized 'batches' of
|
||||
/// samples in order to process the sound. For this reason the classes buffer
|
||||
/// incoming samples until there are enough of samples available for
|
||||
/// processing, then they carry out the processing step and consequently
|
||||
/// make the processed samples available for outputting.
|
||||
///
|
||||
/// - For the above reason, the processing routines introduce a certain
|
||||
/// 'latency' between the input and output, so that the samples input to
|
||||
/// SoundTouch may not be immediately available in the output, and neither
|
||||
/// the amount of outputtable samples may not immediately be in direct
|
||||
/// relationship with the amount of previously input samples.
|
||||
///
|
||||
/// - The tempo/pitch/rate control parameters can be altered during processing.
|
||||
/// Please notice though that they aren't currently protected by semaphores,
|
||||
/// so in multi-thread application external semaphore protection may be
|
||||
/// required.
|
||||
///
|
||||
/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
|
||||
/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
|
||||
/// tempo and pitch in the same ratio) of the sound. The third available control
|
||||
/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
|
||||
/// combining the two other controls.
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date: 2012-12-28 21:32:59 +0200 (Fri, 28 Dec 2012) $
|
||||
// File revision : $Revision: 4 $
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||||
//
|
||||
// $Id: SoundTouch.h 163 2012-12-28 19:32:59Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
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||||
#ifndef SoundTouch_H
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#define SoundTouch_H
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#include "FIFOSamplePipe.h"
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#include "STTypes.h"
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||||
namespace soundtouch
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{
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/// Soundtouch library version string
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#define SOUNDTOUCH_VERSION "1.7.1"
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/// SoundTouch library version id
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#define SOUNDTOUCH_VERSION_ID (10701)
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||||
//
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||||
// Available setting IDs for the 'setSetting' & 'get_setting' functions:
|
||||
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/// Enable/disable anti-alias filter in pitch transposer (0 = disable)
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#define SETTING_USE_AA_FILTER 0
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||||
|
||||
/// Pitch transposer anti-alias filter length (8 .. 128 taps, default = 32)
|
||||
#define SETTING_AA_FILTER_LENGTH 1
|
||||
|
||||
/// Enable/disable quick seeking algorithm in tempo changer routine
|
||||
/// (enabling quick seeking lowers CPU utilization but causes a minor sound
|
||||
/// quality compromising)
|
||||
#define SETTING_USE_QUICKSEEK 2
|
||||
|
||||
/// Time-stretch algorithm single processing sequence length in milliseconds. This determines
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||||
/// to how long sequences the original sound is chopped in the time-stretch algorithm.
|
||||
/// See "STTypes.h" or README for more information.
|
||||
#define SETTING_SEQUENCE_MS 3
|
||||
|
||||
/// Time-stretch algorithm seeking window length in milliseconds for algorithm that finds the
|
||||
/// best possible overlapping location. This determines from how wide window the algorithm
|
||||
/// may look for an optimal joining location when mixing the sound sequences back together.
|
||||
/// See "STTypes.h" or README for more information.
|
||||
#define SETTING_SEEKWINDOW_MS 4
|
||||
|
||||
/// Time-stretch algorithm overlap length in milliseconds. When the chopped sound sequences
|
||||
/// are mixed back together, to form a continuous sound stream, this parameter defines over
|
||||
/// how long period the two consecutive sequences are let to overlap each other.
|
||||
/// See "STTypes.h" or README for more information.
|
||||
#define SETTING_OVERLAP_MS 5
|
||||
|
||||
|
||||
/// Call "getSetting" with this ID to query nominal average processing sequence
|
||||
/// size in samples. This value tells approcimate value how many input samples
|
||||
/// SoundTouch needs to gather before it does DSP processing run for the sample batch.
|
||||
///
|
||||
/// Notices:
|
||||
/// - This is read-only parameter, i.e. setSetting ignores this parameter
|
||||
/// - Returned value is approximate average value, exact processing batch
|
||||
/// size may wary from time to time
|
||||
/// - This parameter value is not constant but may change depending on
|
||||
/// tempo/pitch/rate/samplerate settings.
|
||||
#define SETTING_NOMINAL_INPUT_SEQUENCE 6
|
||||
|
||||
|
||||
/// Call "getSetting" with this ID to query nominal average processing output
|
||||
/// size in samples. This value tells approcimate value how many output samples
|
||||
/// SoundTouch outputs once it does DSP processing run for a batch of input samples.
|
||||
///
|
||||
/// Notices:
|
||||
/// - This is read-only parameter, i.e. setSetting ignores this parameter
|
||||
/// - Returned value is approximate average value, exact processing batch
|
||||
/// size may wary from time to time
|
||||
/// - This parameter value is not constant but may change depending on
|
||||
/// tempo/pitch/rate/samplerate settings.
|
||||
#define SETTING_NOMINAL_OUTPUT_SEQUENCE 7
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class SoundTouch : public FIFOProcessor
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{
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private:
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/// Rate transposer class instance
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||||
class RateTransposer *pRateTransposer;
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||||
|
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/// Time-stretch class instance
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class TDStretch *pTDStretch;
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|
||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||
float virtualRate;
|
||||
|
||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||
float virtualTempo;
|
||||
|
||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||
float virtualPitch;
|
||||
|
||||
/// Flag: Has sample rate been set?
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||||
BOOL bSrateSet;
|
||||
|
||||
/// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and
|
||||
/// 'virtualPitch' parameters.
|
||||
void calcEffectiveRateAndTempo();
|
||||
|
||||
protected :
|
||||
/// Number of channels
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uint channels;
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||||
|
||||
/// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
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float rate;
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||||
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||||
/// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
|
||||
float tempo;
|
||||
|
||||
public:
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||||
SoundTouch();
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||||
virtual ~SoundTouch();
|
||||
|
||||
/// Get SoundTouch library version string
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||||
static const char *getVersionString();
|
||||
|
||||
/// Get SoundTouch library version Id
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||||
static uint getVersionId();
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||||
|
||||
/// Sets new rate control value. Normal rate = 1.0, smaller values
|
||||
/// represent slower rate, larger faster rates.
|
||||
void setRate(float newRate);
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||||
|
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/// Sets new tempo control value. Normal tempo = 1.0, smaller values
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||||
/// represent slower tempo, larger faster tempo.
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void setTempo(float newTempo);
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/// Sets new rate control value as a difference in percents compared
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/// to the original rate (-50 .. +100 %)
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void setRateChange(float newRate);
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||||
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||||
/// Sets new tempo control value as a difference in percents compared
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||||
/// to the original tempo (-50 .. +100 %)
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||||
void setTempoChange(float newTempo);
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||||
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||||
/// Sets new pitch control value. Original pitch = 1.0, smaller values
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||||
/// represent lower pitches, larger values higher pitch.
|
||||
void setPitch(float newPitch);
|
||||
|
||||
/// Sets pitch change in octaves compared to the original pitch
|
||||
/// (-1.00 .. +1.00)
|
||||
void setPitchOctaves(float newPitch);
|
||||
|
||||
/// Sets pitch change in semi-tones compared to the original pitch
|
||||
/// (-12 .. +12)
|
||||
void setPitchSemiTones(int newPitch);
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||||
void setPitchSemiTones(float newPitch);
|
||||
|
||||
/// Sets the number of channels, 1 = mono, 2 = stereo
|
||||
void setChannels(uint numChannels);
|
||||
|
||||
/// Sets sample rate.
|
||||
void setSampleRate(uint srate);
|
||||
|
||||
/// Flushes the last samples from the processing pipeline to the output.
|
||||
/// Clears also the internal processing buffers.
|
||||
//
|
||||
/// Note: This function is meant for extracting the last samples of a sound
|
||||
/// stream. This function may introduce additional blank samples in the end
|
||||
/// of the sound stream, and thus it's not recommended to call this function
|
||||
/// in the middle of a sound stream.
|
||||
void flush();
|
||||
|
||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
|
||||
/// the input of the object. Notice that sample rate _has_to_ be set before
|
||||
/// calling this function, otherwise throws a runtime_error exception.
|
||||
virtual void putSamples(
|
||||
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
|
||||
uint numSamples ///< Number of samples in buffer. Notice
|
||||
///< that in case of stereo-sound a single sample
|
||||
///< contains data for both channels.
|
||||
);
|
||||
|
||||
/// Clears all the samples in the object's output and internal processing
|
||||
/// buffers.
|
||||
virtual void clear();
|
||||
|
||||
/// Changes a setting controlling the processing system behaviour. See the
|
||||
/// 'SETTING_...' defines for available setting ID's.
|
||||
///
|
||||
/// \return 'TRUE' if the setting was succesfully changed
|
||||
BOOL setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
|
||||
int value ///< New setting value.
|
||||
);
|
||||
|
||||
/// Reads a setting controlling the processing system behaviour. See the
|
||||
/// 'SETTING_...' defines for available setting ID's.
|
||||
///
|
||||
/// \return the setting value.
|
||||
int getSetting(int settingId ///< Setting ID number, see SETTING_... defines.
|
||||
) const;
|
||||
|
||||
/// Returns number of samples currently unprocessed.
|
||||
virtual uint numUnprocessedSamples() const;
|
||||
|
||||
|
||||
/// Other handy functions that are implemented in the ancestor classes (see
|
||||
/// classes 'FIFOProcessor' and 'FIFOSamplePipe')
|
||||
///
|
||||
/// - receiveSamples() : Use this function to receive 'ready' processed samples from SoundTouch.
|
||||
/// - numSamples() : Get number of 'ready' samples that can be received with
|
||||
/// function 'receiveSamples()'
|
||||
/// - isEmpty() : Returns nonzero if there aren't any 'ready' samples.
|
||||
/// - clear() : Clears all samples from ready/processing buffers.
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
|
||||
///
|
||||
/// Notes:
|
||||
/// - Initialize the SoundTouch object instance by setting up the sound stream
|
||||
/// parameters with functions 'setSampleRate' and 'setChannels', then set
|
||||
/// desired tempo/pitch/rate settings with the corresponding functions.
|
||||
///
|
||||
/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
|
||||
/// samples that are to be processed are fed into one of the pipe by calling
|
||||
/// function 'putSamples', while the ready processed samples can be read
|
||||
/// from the other end of the pipeline with function 'receiveSamples'.
|
||||
///
|
||||
/// - The SoundTouch processing classes require certain sized 'batches' of
|
||||
/// samples in order to process the sound. For this reason the classes buffer
|
||||
/// incoming samples until there are enough of samples available for
|
||||
/// processing, then they carry out the processing step and consequently
|
||||
/// make the processed samples available for outputting.
|
||||
///
|
||||
/// - For the above reason, the processing routines introduce a certain
|
||||
/// 'latency' between the input and output, so that the samples input to
|
||||
/// SoundTouch may not be immediately available in the output, and neither
|
||||
/// the amount of outputtable samples may not immediately be in direct
|
||||
/// relationship with the amount of previously input samples.
|
||||
///
|
||||
/// - The tempo/pitch/rate control parameters can be altered during processing.
|
||||
/// Please notice though that they aren't currently protected by semaphores,
|
||||
/// so in multi-thread application external semaphore protection may be
|
||||
/// required.
|
||||
///
|
||||
/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
|
||||
/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
|
||||
/// tempo and pitch in the same ratio) of the sound. The third available control
|
||||
/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
|
||||
/// combining the two other controls.
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Last changed : $Date: 2013-06-12 15:24:44 +0000 (Wed, 12 Jun 2013) $
|
||||
// File revision : $Revision: 4 $
|
||||
//
|
||||
// $Id: SoundTouch.h 171 2013-06-12 15:24:44Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SoundTouch_H
|
||||
#define SoundTouch_H
|
||||
|
||||
#include "FIFOSamplePipe.h"
|
||||
#include "STTypes.h"
|
||||
|
||||
namespace soundtouch
|
||||
{
|
||||
|
||||
/// Soundtouch library version string
|
||||
#define SOUNDTOUCH_VERSION "1.7.2 (dev)"
|
||||
|
||||
/// SoundTouch library version id
|
||||
#define SOUNDTOUCH_VERSION_ID (10702)
|
||||
|
||||
//
|
||||
// Available setting IDs for the 'setSetting' & 'get_setting' functions:
|
||||
|
||||
/// Enable/disable anti-alias filter in pitch transposer (0 = disable)
|
||||
#define SETTING_USE_AA_FILTER 0
|
||||
|
||||
/// Pitch transposer anti-alias filter length (8 .. 128 taps, default = 32)
|
||||
#define SETTING_AA_FILTER_LENGTH 1
|
||||
|
||||
/// Enable/disable quick seeking algorithm in tempo changer routine
|
||||
/// (enabling quick seeking lowers CPU utilization but causes a minor sound
|
||||
/// quality compromising)
|
||||
#define SETTING_USE_QUICKSEEK 2
|
||||
|
||||
/// Time-stretch algorithm single processing sequence length in milliseconds. This determines
|
||||
/// to how long sequences the original sound is chopped in the time-stretch algorithm.
|
||||
/// See "STTypes.h" or README for more information.
|
||||
#define SETTING_SEQUENCE_MS 3
|
||||
|
||||
/// Time-stretch algorithm seeking window length in milliseconds for algorithm that finds the
|
||||
/// best possible overlapping location. This determines from how wide window the algorithm
|
||||
/// may look for an optimal joining location when mixing the sound sequences back together.
|
||||
/// See "STTypes.h" or README for more information.
|
||||
#define SETTING_SEEKWINDOW_MS 4
|
||||
|
||||
/// Time-stretch algorithm overlap length in milliseconds. When the chopped sound sequences
|
||||
/// are mixed back together, to form a continuous sound stream, this parameter defines over
|
||||
/// how long period the two consecutive sequences are let to overlap each other.
|
||||
/// See "STTypes.h" or README for more information.
|
||||
#define SETTING_OVERLAP_MS 5
|
||||
|
||||
|
||||
/// Call "getSetting" with this ID to query nominal average processing sequence
|
||||
/// size in samples. This value tells approcimate value how many input samples
|
||||
/// SoundTouch needs to gather before it does DSP processing run for the sample batch.
|
||||
///
|
||||
/// Notices:
|
||||
/// - This is read-only parameter, i.e. setSetting ignores this parameter
|
||||
/// - Returned value is approximate average value, exact processing batch
|
||||
/// size may wary from time to time
|
||||
/// - This parameter value is not constant but may change depending on
|
||||
/// tempo/pitch/rate/samplerate settings.
|
||||
#define SETTING_NOMINAL_INPUT_SEQUENCE 6
|
||||
|
||||
|
||||
/// Call "getSetting" with this ID to query nominal average processing output
|
||||
/// size in samples. This value tells approcimate value how many output samples
|
||||
/// SoundTouch outputs once it does DSP processing run for a batch of input samples.
|
||||
///
|
||||
/// Notices:
|
||||
/// - This is read-only parameter, i.e. setSetting ignores this parameter
|
||||
/// - Returned value is approximate average value, exact processing batch
|
||||
/// size may wary from time to time
|
||||
/// - This parameter value is not constant but may change depending on
|
||||
/// tempo/pitch/rate/samplerate settings.
|
||||
#define SETTING_NOMINAL_OUTPUT_SEQUENCE 7
|
||||
|
||||
class SoundTouch : public FIFOProcessor
|
||||
{
|
||||
private:
|
||||
/// Rate transposer class instance
|
||||
class RateTransposer *pRateTransposer;
|
||||
|
||||
/// Time-stretch class instance
|
||||
class TDStretch *pTDStretch;
|
||||
|
||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||
float virtualRate;
|
||||
|
||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||
float virtualTempo;
|
||||
|
||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||
float virtualPitch;
|
||||
|
||||
/// Flag: Has sample rate been set?
|
||||
BOOL bSrateSet;
|
||||
|
||||
/// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and
|
||||
/// 'virtualPitch' parameters.
|
||||
void calcEffectiveRateAndTempo();
|
||||
|
||||
protected :
|
||||
/// Number of channels
|
||||
uint channels;
|
||||
|
||||
/// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
|
||||
float rate;
|
||||
|
||||
/// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
|
||||
float tempo;
|
||||
|
||||
public:
|
||||
SoundTouch();
|
||||
virtual ~SoundTouch();
|
||||
|
||||
/// Get SoundTouch library version string
|
||||
static const char *getVersionString();
|
||||
|
||||
/// Get SoundTouch library version Id
|
||||
static uint getVersionId();
|
||||
|
||||
/// Sets new rate control value. Normal rate = 1.0, smaller values
|
||||
/// represent slower rate, larger faster rates.
|
||||
void setRate(float newRate);
|
||||
|
||||
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
|
||||
/// represent slower tempo, larger faster tempo.
|
||||
void setTempo(float newTempo);
|
||||
|
||||
/// Sets new rate control value as a difference in percents compared
|
||||
/// to the original rate (-50 .. +100 %)
|
||||
void setRateChange(float newRate);
|
||||
|
||||
/// Sets new tempo control value as a difference in percents compared
|
||||
/// to the original tempo (-50 .. +100 %)
|
||||
void setTempoChange(float newTempo);
|
||||
|
||||
/// Sets new pitch control value. Original pitch = 1.0, smaller values
|
||||
/// represent lower pitches, larger values higher pitch.
|
||||
void setPitch(float newPitch);
|
||||
|
||||
/// Sets pitch change in octaves compared to the original pitch
|
||||
/// (-1.00 .. +1.00)
|
||||
void setPitchOctaves(float newPitch);
|
||||
|
||||
/// Sets pitch change in semi-tones compared to the original pitch
|
||||
/// (-12 .. +12)
|
||||
void setPitchSemiTones(int newPitch);
|
||||
void setPitchSemiTones(float newPitch);
|
||||
|
||||
/// Sets the number of channels, 1 = mono, 2 = stereo
|
||||
void setChannels(uint numChannels);
|
||||
|
||||
/// Sets sample rate.
|
||||
void setSampleRate(uint srate);
|
||||
|
||||
/// Flushes the last samples from the processing pipeline to the output.
|
||||
/// Clears also the internal processing buffers.
|
||||
//
|
||||
/// Note: This function is meant for extracting the last samples of a sound
|
||||
/// stream. This function may introduce additional blank samples in the end
|
||||
/// of the sound stream, and thus it's not recommended to call this function
|
||||
/// in the middle of a sound stream.
|
||||
void flush();
|
||||
|
||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
|
||||
/// the input of the object. Notice that sample rate _has_to_ be set before
|
||||
/// calling this function, otherwise throws a runtime_error exception.
|
||||
virtual void putSamples(
|
||||
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
|
||||
uint numSamples ///< Number of samples in buffer. Notice
|
||||
///< that in case of stereo-sound a single sample
|
||||
///< contains data for both channels.
|
||||
);
|
||||
|
||||
/// Clears all the samples in the object's output and internal processing
|
||||
/// buffers.
|
||||
virtual void clear();
|
||||
|
||||
/// Changes a setting controlling the processing system behaviour. See the
|
||||
/// 'SETTING_...' defines for available setting ID's.
|
||||
///
|
||||
/// \return 'TRUE' if the setting was succesfully changed
|
||||
BOOL setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
|
||||
int value ///< New setting value.
|
||||
);
|
||||
|
||||
/// Reads a setting controlling the processing system behaviour. See the
|
||||
/// 'SETTING_...' defines for available setting ID's.
|
||||
///
|
||||
/// \return the setting value.
|
||||
int getSetting(int settingId ///< Setting ID number, see SETTING_... defines.
|
||||
) const;
|
||||
|
||||
/// Returns number of samples currently unprocessed.
|
||||
virtual uint numUnprocessedSamples() const;
|
||||
|
||||
|
||||
/// Other handy functions that are implemented in the ancestor classes (see
|
||||
/// classes 'FIFOProcessor' and 'FIFOSamplePipe')
|
||||
///
|
||||
/// - receiveSamples() : Use this function to receive 'ready' processed samples from SoundTouch.
|
||||
/// - numSamples() : Get number of 'ready' samples that can be received with
|
||||
/// function 'receiveSamples()'
|
||||
/// - isEmpty() : Returns nonzero if there aren't any 'ready' samples.
|
||||
/// - clear() : Clears all samples from ready/processing buffers.
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user