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New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
Renamed OnFrame.cpp/h to a more accurate Movie.cpp/h. Made some small changes that may improve movie synchronization. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7620 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -39,7 +39,7 @@
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#include "TextureCache.h"
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#include "VertexShaderCache.h"
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#include "Core.h"
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#include "OnFrame.h"
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#include "Movie.h"
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#include "Television.h"
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#include "Host.h"
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@ -1036,7 +1036,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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if (g_ActiveConfig.bShowInputDisplay)
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{
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char inputDisplay[1000];
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StringCchPrintfA(inputDisplay, 1000, Frame::GetInputDisplay().c_str());
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StringCchPrintfA(inputDisplay, 1000, Movie::GetInputDisplay().c_str());
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D3D::font.DrawTextScaled(0, 30, 20, 0.0f, 0xFF00FFFF, inputDisplay);
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}
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Renderer::DrawDebugText();
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