New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.

Renamed OnFrame.cpp/h to a more accurate Movie.cpp/h. Made some small changes that may improve movie synchronization.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7620 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
baby.lueshi
2011-06-24 06:50:50 +00:00
parent 2309e36b28
commit d8fc690838
23 changed files with 131 additions and 71 deletions

View File

@ -58,7 +58,7 @@
#include "Fifo.h"
#include "Debugger.h"
#include "Core.h"
#include "OnFrame.h"
#include "Movie.h"
#include "Host.h"
#include "main.h" // Local
@ -544,7 +544,7 @@ void Renderer::DrawDebugInfo()
p+=sprintf(p, "FPS: %d\n", s_fps);
if (g_ActiveConfig.bShowInputDisplay)
p+=sprintf(p, "%s", Frame::GetInputDisplay().c_str());
p+=sprintf(p, "%s", Movie::GetInputDisplay().c_str());
if (g_ActiveConfig.bShowEFBCopyRegions)
{