diff --git a/Data/Sys/Shaders/nightvision2scanlines.glsl b/Data/Sys/Shaders/nightvision2scanlines.glsl index 1cfcd20693..f0b63687ad 100644 --- a/Data/Sys/Shaders/nightvision2scanlines.glsl +++ b/Data/Sys/Shaders/nightvision2scanlines.glsl @@ -60,10 +60,12 @@ void main() // neccessary to make the darkened area rounded // instead of rhombus-shaped. float sqrt = x / 10.0; - while((sqrt*sqrt) < x) sqrt+=0.1; + while ((sqrt*sqrt) < x) + sqrt+=0.1; x = sqrt; sqrt = y / 10.0; - while((sqrt*sqrt) < y) sqrt+=0.1; + while ((sqrt*sqrt) < y) + sqrt+=0.1; y = sqrt; x *= 2.0;