AchievementManager: Return by reference from GetLock()

This makes the API a little nicer to use, since you don't need to do
a mandatory dereference when passing the lock into any kind of scope
guard.
This commit is contained in:
Lioncash
2023-12-11 13:51:47 -05:00
parent 3c7fa0738c
commit d90537cc18
7 changed files with 9 additions and 9 deletions

View File

@ -75,7 +75,7 @@ void AchievementsWindow::UpdateData()
{
{
auto& instance = AchievementManager::GetInstance();
std::lock_guard lg{*instance.GetLock()};
std::lock_guard lg{instance.GetLock()};
const bool is_game_loaded = instance.IsGameLoaded();
m_header_widget->UpdateData();