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AchievementManager: Return by reference from GetLock()
This makes the API a little nicer to use, since you don't need to do a mandatory dereference when passing the lock into any kind of scope guard.
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@ -330,7 +330,7 @@ void OnScreenUI::DrawDebugText()
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#ifdef USE_RETRO_ACHIEVEMENTS
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void OnScreenUI::DrawChallenges()
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{
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std::lock_guard lg{*AchievementManager::GetInstance().GetLock()};
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std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
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const auto& challenge_icons = AchievementManager::GetInstance().GetChallengeIcons();
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if (challenge_icons.empty())
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return;
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