Light cleanup to a little bit of InputCommon. Replaces much of the iterators that litter this section of the codebase.

Also clean up a little bit of the comments that describe the interface classes.
This commit is contained in:
Lioncash
2014-01-30 19:51:21 -05:00
parent b5b02de663
commit d91a5abba1
13 changed files with 301 additions and 386 deletions

View File

@ -38,9 +38,9 @@ const float INPUT_DETECT_THRESHOLD = 0.55f;
ControllerInterface g_controller_interface;
//
// Init
// Init
//
// detect devices and inputs outputs / will make refresh function later
// Detect devices and inputs outputs / will make refresh function later
//
void ControllerInterface::Initialize()
{
@ -79,31 +79,26 @@ if (GLWin.platform == EGL_PLATFORM_X11) {
}
//
// DeInit
// DeInit
//
// remove all devices/ call library cleanup functions
// Remove all devices/ call library cleanup functions
//
void ControllerInterface::Shutdown()
{
if (false == m_is_init)
if (!m_is_init)
return;
std::vector<Device*>::const_iterator
d = m_devices.begin(),
de = m_devices.end();
for ( ;d != de; ++d )
for (Device* d : m_devices)
{
std::vector<Device::Output*>::const_iterator
o = (*d)->Outputs().begin(),
oe = (*d)->Outputs().end();
// set outputs to ZERO before destroying device
for ( ;o!=oe; ++o)
(*o)->SetState(0);
// update output
(*d)->UpdateOutput();
// Set outputs to ZERO before destroying device
for (Device::Output* o : d->Outputs())
o->SetState(0);
//delete device
delete *d;
// Update output
d->UpdateOutput();
// Delete device
delete d;
}
m_devices.clear();
@ -132,9 +127,9 @@ void ControllerInterface::Shutdown()
}
//
// SetHwnd
// SetHwnd
//
// sets the hwnd used for some crap when initializing, use before calling Init
// Sets the hwnd used for some crap when initializing, use before calling Init
//
void ControllerInterface::SetHwnd( void* const hwnd )
{
@ -142,9 +137,9 @@ void ControllerInterface::SetHwnd( void* const hwnd )
}
//
// UpdateInput
// UpdateInput
//
// update input for all devices, return true if all devices returned successful
// Update input for all devices, return true if all devices returned successful
//
bool ControllerInterface::UpdateInput(const bool force)
{
@ -153,16 +148,13 @@ bool ControllerInterface::UpdateInput(const bool force)
if (force)
lk.lock();
else if (!lk.try_lock())
return false;
return false;
size_t ok_count = 0;
std::vector<Device*>::const_iterator
d = m_devices.begin(),
e = m_devices.end();
for ( ;d != e; ++d )
for (Device* d : m_devices)
{
if ((*d)->UpdateInput())
if (d->UpdateInput())
++ok_count;
//else
// disabled. it might be causing problems
@ -173,9 +165,9 @@ bool ControllerInterface::UpdateInput(const bool force)
}
//
// UpdateOutput
// UpdateOutput
//
// update output for all devices, return true if all devices returned successful
// Update output for all devices, return true if all devices returned successful
//
bool ControllerInterface::UpdateOutput(const bool force)
{
@ -188,9 +180,9 @@ bool ControllerInterface::UpdateOutput(const bool force)
size_t ok_count = 0;
for (auto d = m_devices.cbegin(); d != m_devices.cend(); ++d)
for (Device* d : m_devices)
{
if ((*d)->UpdateOutput())
if (d->UpdateOutput())
++ok_count;
}
@ -198,9 +190,9 @@ bool ControllerInterface::UpdateOutput(const bool force)
}
//
// InputReference :: State
// InputReference :: State
//
// get the state of an input reference
// Gets the state of an input reference
// override function for ControlReference::State ...
//
ControlState ControllerInterface::InputReference::State( const ControlState ignore )
@ -212,11 +204,11 @@ ControlState ControllerInterface::InputReference::State( const ControlState igno
}
//
// OutputReference :: State
// OutputReference :: State
//
// set the state of all binded outputs
// overrides ControlReference::State .. combined them so i could make the gui simple / inputs == same as outputs one list
// i was lazy and it works so watever
// Set the state of all binded outputs
// overrides ControlReference::State .. combined them so I could make the GUI simple / inputs == same as outputs one list
// I was lazy and it works so watever
//
ControlState ControllerInterface::OutputReference::State(const ControlState state)
{
@ -226,9 +218,9 @@ ControlState ControllerInterface::OutputReference::State(const ControlState stat
}
//
// UpdateReference
// UpdateReference
//
// updates a controlreference's binded devices/controls
// Updates a controlreference's binded devices/controls
// need to call this to re-parse a control reference's expression after changing it
//
void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
@ -242,9 +234,9 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference*
}
//
// InputReference :: Detect
// InputReference :: Detect
//
// wait for input on all binded devices
// Wait for input on all binded devices
// supports not detecting inputs that were held down at the time of Detect start,
// which is useful for those crazy flightsticks that have certain buttons that are always held down
// or some crazy axes or something
@ -294,7 +286,7 @@ Device::Control* ControllerInterface::InputReference::Detect(const unsigned int
}
//
// OutputReference :: Detect
// OutputReference :: Detect
//
// Totally different from the inputReference detect / I have them combined so it was simpler to make the GUI.
// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and it was easy

View File

@ -35,24 +35,24 @@
using namespace ciface::Core;
//
// ControllerInterface
// ControllerInterface
//
// some crazy shit I made to control different device inputs and outputs
// from lots of different sources, hopefully more easily
// Some crazy shit I made to control different device inputs and outputs
// from lots of different sources, hopefully more easily.
//
class ControllerInterface : public DeviceContainer
{
public:
//
// ControlReference
// ControlReference
//
// these are what you create to actually use the inputs, InputReference or OutputReference
// These are what you create to actually use the inputs, InputReference or OutputReference.
//
// after being bound to devices and controls with ControllerInterface::UpdateReference,
// each one can link to multiple devices and controls
// when you change a ControlReference's expression,
// you must use ControllerInterface::UpdateReference on it to rebind controls
// After being bound to devices and controls with ControllerInterface::UpdateReference,
// each one can link to multiple devices and controls
// when you change a ControlReference's expression,
// you must use ControllerInterface::UpdateReference on it to rebind controls
//
class ControlReference
{
@ -62,15 +62,17 @@ public:
virtual Device::Control* Detect(const unsigned int ms, Device* const device) = 0;
ControlState range;
std::string expression;
const bool is_input;
std::string expression;
const bool is_input;
ciface::ExpressionParser::ExpressionParseStatus parse_error;
virtual ~ControlReference() {
virtual ~ControlReference()
{
delete parsed_expression;
}
int BoundCount() {
int BoundCount()
{
if (parsed_expression)
return parsed_expression->num_controls;
else
@ -83,9 +85,9 @@ public:
};
//
// InputReference
// InputReference
//
// control reference for inputs
// Control reference for inputs
//
class InputReference : public ControlReference
{
@ -96,9 +98,9 @@ public:
};
//
// OutputReference
// OutputReference
//
// control reference for outputs
// Control reference for outputs
//
class OutputReference : public ControlReference
{
@ -122,8 +124,8 @@ public:
std::recursive_mutex update_lock;
private:
bool m_is_init;
void* m_hwnd;
bool m_is_init;
void* m_hwnd;
};
extern ControllerInterface g_controller_interface;

View File

@ -49,81 +49,81 @@ void GetXInputGUIDS( std::vector<DWORD>& guids )
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
IWbemLocator* pIWbemLocator = NULL;
IWbemLocator* pIWbemLocator = NULL;
IEnumWbemClassObject* pEnumDevices = NULL;
IWbemClassObject* pDevices[20] = {0};
IWbemServices* pIWbemServices = NULL;
BSTR bstrNamespace = NULL;
BSTR bstrDeviceID = NULL;
BSTR bstrClassName = NULL;
DWORD uReturned = 0;
VARIANT var;
HRESULT hr;
IWbemClassObject* pDevices[20] = {0};
IWbemServices* pIWbemServices = NULL;
BSTR bstrNamespace = NULL;
BSTR bstrDeviceID = NULL;
BSTR bstrClassName = NULL;
DWORD uReturned = 0;
VARIANT var;
HRESULT hr;
// CoInit if needed
hr = CoInitialize(NULL);
bool bCleanupCOM = SUCCEEDED(hr);
// Create WMI
hr = CoCreateInstance( __uuidof(WbemLocator),
NULL,
CLSCTX_INPROC_SERVER,
__uuidof(IWbemLocator),
(LPVOID*) &pIWbemLocator);
if( FAILED(hr) || pIWbemLocator == NULL )
hr = CoCreateInstance(__uuidof(WbemLocator),
NULL,
CLSCTX_INPROC_SERVER,
__uuidof(IWbemLocator),
(LPVOID*) &pIWbemLocator);
if (FAILED(hr) || pIWbemLocator == NULL)
goto LCleanup;
bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup;
bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup;
bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup;
bstrNamespace = SysAllocString(L"\\\\.\\root\\cimv2");if(bstrNamespace == NULL) goto LCleanup;
bstrClassName = SysAllocString(L"Win32_PNPEntity"); if(bstrClassName == NULL) goto LCleanup;
bstrDeviceID = SysAllocString(L"DeviceID"); if(bstrDeviceID == NULL) goto LCleanup;
// Connect to WMI
hr = pIWbemLocator->ConnectServer( bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices );
if( FAILED(hr) || pIWbemServices == NULL )
hr = pIWbemLocator->ConnectServer(bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices);
if (FAILED(hr) || pIWbemServices == NULL)
goto LCleanup;
// Switch security level to IMPERSONATE.
CoSetProxyBlanket( pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );
CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE);
hr = pIWbemServices->CreateInstanceEnum( bstrClassName, 0, NULL, &pEnumDevices );
if( FAILED(hr) || pEnumDevices == NULL )
hr = pIWbemServices->CreateInstanceEnum(bstrClassName, 0, NULL, &pEnumDevices);
if (FAILED(hr) || pEnumDevices == NULL)
goto LCleanup;
// Loop over all devices
while( true )
while (true)
{
// Get 20 at a time
hr = pEnumDevices->Next( 10000, 20, pDevices, &uReturned );
if( FAILED(hr) || uReturned == 0 )
hr = pEnumDevices->Next(10000, 20, pDevices, &uReturned);
if (FAILED(hr) || uReturned == 0)
break;
for( UINT iDevice=0; iDevice<uReturned; ++iDevice )
for (UINT iDevice = 0; iDevice < uReturned; ++iDevice)
{
// For each device, get its device ID
hr = pDevices[iDevice]->Get( bstrDeviceID, 0L, &var, NULL, NULL );
if( SUCCEEDED( hr ) && var.vt == VT_BSTR && var.bstrVal != NULL )
hr = pDevices[iDevice]->Get(bstrDeviceID, 0L, &var, NULL, NULL);
if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != NULL)
{
// Check if the device ID contains "IG_". If it does, then it's an XInput device
// This information can not be found from DirectInput
if( wcsstr( var.bstrVal, L"IG_" ) )
// This information can not be found from DirectInput
if (wcsstr(var.bstrVal, L"IG_"))
{
// If it does, then get the VID/PID from var.bstrVal
DWORD dwPid = 0, dwVid = 0;
WCHAR* strVid = wcsstr( var.bstrVal, L"VID_" );
if( strVid && swscanf( strVid, L"VID_%4X", &dwVid ) != 1 )
WCHAR* strVid = wcsstr(var.bstrVal, L"VID_");
if (strVid && swscanf(strVid, L"VID_%4X", &dwVid) != 1)
dwVid = 0;
WCHAR* strPid = wcsstr( var.bstrVal, L"PID_" );
if( strPid && swscanf( strPid, L"PID_%4X", &dwPid ) != 1 )
WCHAR* strPid = wcsstr(var.bstrVal, L"PID_");
if (strPid && swscanf(strPid, L"PID_%4X", &dwPid) != 1)
dwPid = 0;
// Compare the VID/PID to the DInput device
DWORD dwVidPid = MAKELONG( dwVid, dwPid );
guids.push_back( dwVidPid );
DWORD dwVidPid = MAKELONG(dwVid, dwPid);
guids.push_back(dwVidPid);
//bIsXinputDevice = true;
}
}
SAFE_RELEASE( pDevices[iDevice] );
SAFE_RELEASE(pDevices[iDevice]);
}
}
@ -134,13 +134,13 @@ LCleanup:
SysFreeString(bstrDeviceID);
if(bstrClassName)
SysFreeString(bstrClassName);
for( UINT iDevice=0; iDevice<20; iDevice++ )
SAFE_RELEASE( pDevices[iDevice] );
SAFE_RELEASE( pEnumDevices );
SAFE_RELEASE( pIWbemLocator );
SAFE_RELEASE( pIWbemServices );
for (UINT iDevice = 0; iDevice < 20; iDevice++)
SAFE_RELEASE(pDevices[iDevice]);
SAFE_RELEASE(pEnumDevices);
SAFE_RELEASE(pIWbemLocator);
SAFE_RELEASE(pIWbemServices);
if( bCleanupCOM )
if (bCleanupCOM)
CoUninitialize();
}
@ -156,17 +156,14 @@ void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices
std::vector<DWORD> xinput_guids;
GetXInputGUIDS( xinput_guids );
std::list<DIDEVICEINSTANCE>::iterator
i = joysticks.begin(),
e = joysticks.end();
for ( ; i!=e; ++i )
for (DIDEVICEINSTANCE& joystick : joysticks)
{
// skip XInput Devices
if ( std::find( xinput_guids.begin(), xinput_guids.end(), i->guidProduct.Data1 ) != xinput_guids.end() )
if (std::find(xinput_guids.begin(), xinput_guids.end(), joystick.guidProduct.Data1) != xinput_guids.end())
continue;
LPDIRECTINPUTDEVICE8 js_device;
if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &js_device, NULL)))
if (SUCCEEDED(idi8->CreateDevice(joystick.guidInstance, &js_device, NULL)))
{
if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
{
@ -182,7 +179,7 @@ void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices
}
}
Joystick* js = new Joystick(/*&*i, */js_device, name_counts[i->tszInstanceName]++);
Joystick* js = new Joystick(/*&*i, */js_device, name_counts[joystick.tszInstanceName]++);
// only add if it has some inputs/outputs
if (js->Inputs().size() || js->Outputs().size())
devices.push_back(js);
@ -359,14 +356,11 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
Joystick::~Joystick()
{
// release the ff effect iface's
std::list<EffectState>::iterator
i = m_state_out.begin(),
e = m_state_out.end();
for (; i!=e; ++i)
for (EffectState& state : m_state_out)
{
i->iface->Stop();
i->iface->Unload();
i->iface->Release();
state.iface->Stop();
state.iface->Unload();
state.iface->Release();
}
m_device->Unacquire();
@ -377,7 +371,7 @@ void Joystick::ClearInputState()
{
ZeroMemory(&m_state_in, sizeof(m_state_in));
// set hats to center
memset( m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV) );
memset(m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV));
}
std::string Joystick::GetName() const
@ -449,26 +443,23 @@ bool Joystick::UpdateOutput()
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
std::list<EffectState>::iterator
i = m_state_out.begin(),
e = m_state_out.end();
for (; i!=e; ++i)
for (EffectState& state : m_state_out)
{
if (i->params)
if (state.params)
{
if (i->size)
if (state.size)
{
eff.cbTypeSpecificParams = i->size;
eff.lpvTypeSpecificParams = i->params;
eff.cbTypeSpecificParams = state.size;
eff.lpvTypeSpecificParams = state.params;
// set params and start effect
ok_count += SUCCEEDED(i->iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START));
ok_count += SUCCEEDED(state.iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START));
}
else
{
ok_count += SUCCEEDED(i->iface->Stop());
ok_count += SUCCEEDED(state.iface->Stop());
}
i->params = NULL;
state.params = NULL;
}
else
{
@ -540,6 +531,7 @@ ControlState Joystick::Hat::GetState() const
// hat centered code from MSDN
if (0xFFFF == LOWORD(m_hat))
return 0;
return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
}

View File

@ -25,9 +25,9 @@ private:
{
EffectState(LPDIRECTINPUTEFFECT eff) : iface(eff), params(NULL), size(0) {}
LPDIRECTINPUTEFFECT iface;
void* params; // null when force hasn't changed
u8 size; // zero when force should stop
LPDIRECTINPUTEFFECT iface;
void* params; // null when force hasn't changed
u8 size; // zero when force should stop
};
class Button : public Input
@ -76,9 +76,9 @@ private:
P params;
const u8 m_index;
};
typedef Force<DICONSTANTFORCE> ForceConstant;
typedef Force<DIRAMPFORCE> ForceRamp;
typedef Force<DIPERIODIC> ForcePeriodic;
typedef Force<DICONSTANTFORCE> ForceConstant;
typedef Force<DIRAMPFORCE> ForceRamp;
typedef Force<DIPERIODIC> ForcePeriodic;
public:
bool UpdateInput();
@ -94,13 +94,13 @@ public:
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_device;
const unsigned int m_index;
const LPDIRECTINPUTDEVICE8 m_device;
const unsigned int m_index;
DIJOYSTATE m_state_in;
std::list<EffectState> m_state_out;
DIJOYSTATE m_state_in;
std::list<EffectState> m_state_out;
bool m_buffered;
bool m_buffered;
};
}

View File

@ -5,11 +5,11 @@
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
// and user can lower it much farther than they would want to with the range
#define MOUSE_AXIS_SENSITIVITY 8
#define MOUSE_AXIS_SENSITIVITY 8
// if input hasn't been received for this many ms, mouse input will be skipped
// otherwise it is just some crazy value
#define DROP_INPUT_TIME 250
#define DROP_INPUT_TIME 250
namespace ciface
{
@ -18,8 +18,8 @@ namespace DInput
static const struct
{
const BYTE code;
const char* const name;
const BYTE code;
const char* const name;
} named_keys[] =
{
#include "NamedKeys.h"
@ -27,8 +27,8 @@ static const struct
static const struct
{
const BYTE code;
const char* const name;
const BYTE code;
const char* const name;
} named_lights[] =
{
{ VK_NUMLOCK, "NUM LOCK" },

View File

@ -21,8 +21,8 @@ class KeyboardMouse : public Core::Device
private:
struct State
{
BYTE keyboard[256];
DIMOUSESTATE2 mouse;
BYTE keyboard[256];
DIMOUSESTATE2 mouse;
struct
{
float x, y;
@ -98,13 +98,13 @@ public:
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_kb_device;
const LPDIRECTINPUTDEVICE8 m_mo_device;
const LPDIRECTINPUTDEVICE8 m_kb_device;
const LPDIRECTINPUTDEVICE8 m_mo_device;
DWORD m_last_update;
State m_state_in;
unsigned char m_state_out[3]; // NUM CAPS SCROLL
bool m_current_state_out[3]; // NUM CAPS SCROLL
DWORD m_last_update;
State m_state_in;
unsigned char m_state_out[3]; // NUM CAPS SCROLL
bool m_current_state_out[3]; // NUM CAPS SCROLL
};
}

View File

@ -10,29 +10,19 @@ namespace Core
{
//
// Device :: ~Device
// Device :: ~Device
//
// Destructor, delete all inputs/outputs on device destruction
//
Device::~Device()
{
{
// delete inputs
std::vector<Device::Input*>::iterator
i = m_inputs.begin(),
e = m_inputs.end();
for ( ;i!=e; ++i)
delete *i;
}
for (Device::Input* input : m_inputs)
delete input;
{
// delete outputs
std::vector<Device::Output*>::iterator
o = m_outputs.begin(),
e = m_outputs.end();
for ( ;o!=e; ++o)
delete *o;
}
for (Device::Output* output: m_outputs)
delete output;
}
void Device::AddInput(Device::Input* const i)
@ -47,30 +37,28 @@ void Device::AddOutput(Device::Output* const o)
Device::Input* Device::FindInput(const std::string &name) const
{
std::vector<Input*>::const_iterator
it = m_inputs.begin(),
itend = m_inputs.end();
for (; it != itend; ++it)
if ((*it)->GetName() == name)
return *it;
for (Input* input : m_inputs)
{
if (input->GetName() == name)
return input;
}
return NULL;
}
Device::Output* Device::FindOutput(const std::string &name) const
{
std::vector<Output*>::const_iterator
it = m_outputs.begin(),
itend = m_outputs.end();
for (; it != itend; ++it)
if ((*it)->GetName() == name)
return *it;
for (Output* output : m_outputs)
{
if (output->GetName() == name)
return output;
}
return NULL;
}
//
// Device :: ClearInputState
// Device :: ClearInputState
//
// Device classes should override this function
// ControllerInterface will call this when the device returns failure during UpdateInput
@ -84,26 +72,28 @@ void Device::ClearInputState()
}
//
// DeviceQualifier :: ToString
// DeviceQualifier :: ToString
//
// get string from a device qualifier / serialize
// Get string from a device qualifier / serialize
//
std::string DeviceQualifier::ToString() const
{
if (source.empty() && (cid < 0) && name.empty())
return "";
std::ostringstream ss;
ss << source << '/';
if ( cid > -1 )
if (cid > -1)
ss << cid;
ss << '/' << name;
return ss.str();
}
//
// DeviceQualifier :: FromString
// DeviceQualifier :: FromString
//
// set a device qualifier from a string / unserialize
// Set a device qualifier from a string / unserialize
//
void DeviceQualifier::FromString(const std::string& str)
{
@ -119,9 +109,9 @@ void DeviceQualifier::FromString(const std::string& str)
}
//
// DeviceQualifier :: FromDevice
// DeviceQualifier :: FromDevice
//
// set a device qualifier from a device
// Set a device qualifier from a device
//
void DeviceQualifier::FromDevice(const Device* const dev)
{
@ -136,6 +126,7 @@ bool DeviceQualifier::operator==(const Device* const dev) const
if (dev->GetName() == name)
if (dev->GetSource() == source)
return true;
return false;
}
@ -151,12 +142,11 @@ bool DeviceQualifier::operator==(const DeviceQualifier& devq) const
Device* DeviceContainer::FindDevice(const DeviceQualifier& devq) const
{
std::vector<Device*>::const_iterator
di = m_devices.begin(),
de = m_devices.end();
for (; di!=de; ++di)
if (devq == *di)
return *di;
for (Device* d : m_devices)
{
if (devq == d)
return d;
}
return NULL;
}
@ -170,12 +160,9 @@ Device::Input* DeviceContainer::FindInput(const std::string& name, const Device*
return inp;
}
std::vector<Device*>::const_iterator
di = m_devices.begin(),
de = m_devices.end();
for (; di != de; ++di)
for (Device* d : m_devices)
{
Device::Input* const i = (*di)->FindInput(name);
Device::Input* const i = d->FindInput(name);
if (i)
return i;

View File

@ -19,9 +19,9 @@ namespace Core
class DeviceQualifier;
//
// Device
// Device
//
// a device class
// A device class
//
class Device
{
@ -30,11 +30,11 @@ public:
class Output;
//
// Control
// Control
//
// control includes inputs and outputs
// Control includes inputs and outputs
//
class Control // input or output
class Control // input or output
{
public:
virtual std::string GetName() const = 0;
@ -45,9 +45,9 @@ public:
};
//
// Input
// Input
//
// an input on a device
// An input on a device
//
class Input : public Control
{
@ -61,9 +61,9 @@ public:
};
//
// Output
// Output
//
// an output on a device
// An output on a device
//
class Output : public Control
{
@ -126,15 +126,15 @@ protected:
}
private:
std::vector<Input*> m_inputs;
std::vector<Output*> m_outputs;
std::vector<Input*> m_inputs;
std::vector<Output*> m_outputs;
};
//
// DeviceQualifier
// DeviceQualifier
//
// device qualifier used to match devices
// currently has ( source, id, name ) properties which match a device
// Device qualifier used to match devices.
// Currently has ( source, id, name ) properties which match a device
//
class DeviceQualifier
{
@ -148,9 +148,9 @@ public:
bool operator==(const DeviceQualifier& devq) const;
bool operator==(const Device* const dev) const;
std::string source;
int cid;
std::string name;
std::string source;
int cid;
std::string name;
};
class DeviceContainer