Light cleanup to a little bit of InputCommon. Replaces much of the iterators that litter this section of the codebase.

Also clean up a little bit of the comments that describe the interface classes.
This commit is contained in:
Lioncash
2014-01-30 19:51:21 -05:00
parent b5b02de663
commit d91a5abba1
13 changed files with 301 additions and 386 deletions

View File

@ -11,38 +11,23 @@
ControllerEmu::~ControllerEmu()
{
// control groups
std::vector<ControlGroup*>::const_iterator
i = groups.begin(),
e = groups.end();
for (; i!=e; ++i)
delete *i;
for (ControlGroup* cg : groups)
delete cg;
}
ControllerEmu::ControlGroup::~ControlGroup()
{
// controls
std::vector<Control*>::const_iterator
ci = controls.begin(),
ce = controls.end();
for (; ci!=ce; ++ci)
delete *ci;
for (Control* c : controls)
delete c;
// settings
std::vector<Setting*>::const_iterator
si = settings.begin(),
se = settings.end();
for (; si!=se; ++si)
delete *si;
for (Setting* s : settings)
delete s;
}
ControllerEmu::Extension::~Extension()
{
// attachments
std::vector<ControllerEmu*>::const_iterator
ai = attachments.begin(),
ae = attachments.end();
for (; ai!=ae; ++ai)
delete *ai;
for (ControllerEmu* ai : attachments)
delete ai;
}
ControllerEmu::ControlGroup::Control::~Control()
{
@ -51,52 +36,31 @@ ControllerEmu::ControlGroup::Control::~Control()
void ControllerEmu::UpdateReferences(ControllerInterface& devi)
{
std::vector<ControlGroup*>::const_iterator
i = groups.begin(),
e = groups.end();
for (; i!=e; ++i)
for (ControlGroup* cg : groups)
{
std::vector<ControlGroup::Control*>::const_iterator
ci = (*i)->controls.begin(),
ce = (*i)->controls.end();
for (; ci!=ce; ++ci)
devi.UpdateReference((*ci)->control_ref, default_device);
for (ControlGroup::Control* control : cg->controls)
devi.UpdateReference(control->control_ref, default_device);
// extension
if (GROUP_TYPE_EXTENSION == (*i)->type)
if (GROUP_TYPE_EXTENSION == cg->type)
{
std::vector<ControllerEmu*>::const_iterator
ai = ((Extension*)*i)->attachments.begin(),
ae = ((Extension*)*i)->attachments.end();
for (; ai!=ae; ++ai)
(*ai)->UpdateReferences(devi);
for (ControllerEmu* ai : ((Extension*)cg)->attachments)
ai->UpdateReferences(devi);
}
}
}
void ControllerEmu::UpdateDefaultDevice()
{
std::vector<ControlGroup*>::const_iterator
i = groups.begin(),
e = groups.end();
for (; i!=e; ++i)
for (ControlGroup* cg : groups)
{
//std::vector<ControlGroup::Control*>::const_iterator
//ci = (*i)->controls.begin(),
//ce = (*i)->controls.end();
//for (; ci!=ce; ++ci)
//(*ci)->control_ref->device_qualifier = default_device;
// extension
if (GROUP_TYPE_EXTENSION == (*i)->type)
if (GROUP_TYPE_EXTENSION == cg->type)
{
std::vector<ControllerEmu*>::const_iterator
ai = ((Extension*)*i)->attachments.begin(),
ae = ((Extension*)*i)->attachments.end();
for (; ai!=ae; ++ai)
for (ControllerEmu* ai : ((Extension*)cg)->attachments)
{
(*ai)->default_device = default_device;
(*ai)->UpdateDefaultDevice();
ai->default_device = default_device;
ai->UpdateDefaultDevice();
}
}
}
@ -107,50 +71,43 @@ void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::s
std::string group(base + name); group += "/";
// settings
std::vector<ControlGroup::Setting*>::const_iterator
si = settings.begin(),
se = settings.end();
for (; si!=se; ++si)
for (Setting* s : settings)
{
sec->Get((group+(*si)->name).c_str(), &(*si)->value, (*si)->default_value*100);
(*si)->value /= 100;
sec->Get((group + s->name).c_str(), &s->value, s->default_value * 100);
s->value /= 100;
}
// controls
std::vector<ControlGroup::Control*>::const_iterator
ci = controls.begin(),
ce = controls.end();
for (; ci!=ce; ++ci)
for (Control* c : controls)
{
// control expression
sec->Get((group + (*ci)->name).c_str(), &(*ci)->control_ref->expression, "");
sec->Get((group + c->name).c_str(), &c->control_ref->expression, "");
// range
sec->Get((group+(*ci)->name+"/Range").c_str(), &(*ci)->control_ref->range, 100.0f);
(*ci)->control_ref->range /= 100;
sec->Get((group + c->name + "/Range").c_str(), &c->control_ref->range, 100.0f);
c->control_ref->range /= 100;
}
// extensions
if (GROUP_TYPE_EXTENSION == type)
{
Extension* const ex = ((Extension*)this);
Extension* const ext = ((Extension*)this);
ex->switch_extension = 0;
ext->switch_extension = 0;
unsigned int n = 0;
std::string extname;
sec->Get((base + name).c_str(), &extname, "");
std::vector<ControllerEmu*>::const_iterator
ai = ((Extension*)this)->attachments.begin(),
ae = ((Extension*)this)->attachments.end();
for (; ai!=ae; ++ai,++n)
for (ControllerEmu* ai : ext->attachments)
{
(*ai)->default_device.FromString(defdev);
(*ai)->LoadConfig(sec, base + (*ai)->GetName() + "/");
ai->default_device.FromString(defdev);
ai->LoadConfig(sec, base + ai->GetName() + "/");
if ((*ai)->GetName() == extname)
ex->switch_extension = n;
if (ai->GetName() == extname)
ext->switch_extension = n;
n++;
}
}
}
@ -163,10 +120,9 @@ void ControllerEmu::LoadConfig(IniFile::Section *sec, const std::string& base)
sec->Get((base + "Device").c_str(), &defdev, "");
default_device.FromString(defdev);
}
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
e = groups.end();
for (; i!=e; ++i)
(*i)->LoadConfig(sec, defdev, base);
for (ControlGroup* cg : groups)
cg->LoadConfig(sec, defdev, base);
}
void ControllerEmu::ControlGroup::SaveConfig(IniFile::Section *sec, const std::string& defdev, const std::string& base)
@ -174,23 +130,17 @@ void ControllerEmu::ControlGroup::SaveConfig(IniFile::Section *sec, const std::s
std::string group(base + name); group += "/";
// settings
std::vector<ControlGroup::Setting*>::const_iterator
si = settings.begin(),
se = settings.end();
for (; si!=se; ++si)
sec->Set((group+(*si)->name).c_str(), (*si)->value*100.0f, (*si)->default_value*100.0f);
for (Setting* s : settings)
sec->Set((group + s->name).c_str(), s->value*100.0f, s->default_value*100.0f);
// controls
std::vector<ControlGroup::Control*>::const_iterator
ci = controls.begin(),
ce = controls.end();
for (; ci!=ce; ++ci)
for (Control* c : controls)
{
// control expression
sec->Set((group+(*ci)->name).c_str(), (*ci)->control_ref->expression, "");
sec->Set((group + c->name).c_str(), c->control_ref->expression, "");
// range
sec->Set((group+(*ci)->name+"/Range").c_str(), (*ci)->control_ref->range*100.0f, 100.0f);
sec->Set((group + c->name + "/Range").c_str(), c->control_ref->range*100.0f, 100.0f);
}
// extensions
@ -199,11 +149,8 @@ void ControllerEmu::ControlGroup::SaveConfig(IniFile::Section *sec, const std::s
Extension* const ext = ((Extension*)this);
sec->Set((base + name).c_str(), ext->attachments[ext->switch_extension]->GetName(), "None");
std::vector<ControllerEmu*>::const_iterator
ai = ((Extension*)this)->attachments.begin(),
ae = ((Extension*)this)->attachments.end();
for (; ai!=ae; ++ai)
(*ai)->SaveConfig(sec, base + (*ai)->GetName() + "/");
for (ControllerEmu* ai : ext->attachments)
ai->SaveConfig(sec, base + ai->GetName() + "/");
}
}
@ -213,10 +160,8 @@ void ControllerEmu::SaveConfig(IniFile::Section *sec, const std::string& base)
if (base.empty())
sec->Set((/*std::string(" ") +*/ base + "Device").c_str(), defdev, "");
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
e = groups.end();
for (; i!=e; ++i)
(*i)->SaveConfig(sec, defdev, base);
for (ControlGroup* cg : groups)
cg->SaveConfig(sec, defdev, base);
}
ControllerEmu::AnalogStick::AnalogStick(const char* const _name) : ControlGroup(_name, GROUP_TYPE_STICK)

View File

@ -194,14 +194,12 @@ public:
template <typename C>
void GetState(C* const buttons, const C* bitmasks)
{
std::vector<Control*>::iterator
i = controls.begin(),
e = controls.end();
for (; i!=e; ++i, ++bitmasks)
for (Control* control : controls)
{
if ((*i)->control_ref->State() > settings[0]->value) // threshold
if (control->control_ref->State() > settings[0]->value) // threshold
*buttons |= *bitmasks;
bitmasks++;
}
}
@ -291,6 +289,7 @@ public:
ax = tmpf;
}
}
private:
float m_swing[3];
};
@ -370,6 +369,7 @@ public:
*y = C(m_tilt[1] * angle * range + base);
*x = C(m_tilt[0] * angle * range + base);
}
private:
float m_tilt[2];
};

View File

@ -40,7 +40,7 @@ ControllerInterface g_controller_interface;
//
// Init
//
// detect devices and inputs outputs / will make refresh function later
// Detect devices and inputs outputs / will make refresh function later
//
void ControllerInterface::Initialize()
{
@ -81,29 +81,24 @@ if (GLWin.platform == EGL_PLATFORM_X11) {
//
// DeInit
//
// remove all devices/ call library cleanup functions
// Remove all devices/ call library cleanup functions
//
void ControllerInterface::Shutdown()
{
if (false == m_is_init)
if (!m_is_init)
return;
std::vector<Device*>::const_iterator
d = m_devices.begin(),
de = m_devices.end();
for ( ;d != de; ++d )
for (Device* d : m_devices)
{
std::vector<Device::Output*>::const_iterator
o = (*d)->Outputs().begin(),
oe = (*d)->Outputs().end();
// set outputs to ZERO before destroying device
for ( ;o!=oe; ++o)
(*o)->SetState(0);
// update output
(*d)->UpdateOutput();
// Set outputs to ZERO before destroying device
for (Device::Output* o : d->Outputs())
o->SetState(0);
//delete device
delete *d;
// Update output
d->UpdateOutput();
// Delete device
delete d;
}
m_devices.clear();
@ -134,7 +129,7 @@ void ControllerInterface::Shutdown()
//
// SetHwnd
//
// sets the hwnd used for some crap when initializing, use before calling Init
// Sets the hwnd used for some crap when initializing, use before calling Init
//
void ControllerInterface::SetHwnd( void* const hwnd )
{
@ -144,7 +139,7 @@ void ControllerInterface::SetHwnd( void* const hwnd )
//
// UpdateInput
//
// update input for all devices, return true if all devices returned successful
// Update input for all devices, return true if all devices returned successful
//
bool ControllerInterface::UpdateInput(const bool force)
{
@ -157,12 +152,9 @@ bool ControllerInterface::UpdateInput(const bool force)
size_t ok_count = 0;
std::vector<Device*>::const_iterator
d = m_devices.begin(),
e = m_devices.end();
for ( ;d != e; ++d )
for (Device* d : m_devices)
{
if ((*d)->UpdateInput())
if (d->UpdateInput())
++ok_count;
//else
// disabled. it might be causing problems
@ -175,7 +167,7 @@ bool ControllerInterface::UpdateInput(const bool force)
//
// UpdateOutput
//
// update output for all devices, return true if all devices returned successful
// Update output for all devices, return true if all devices returned successful
//
bool ControllerInterface::UpdateOutput(const bool force)
{
@ -188,9 +180,9 @@ bool ControllerInterface::UpdateOutput(const bool force)
size_t ok_count = 0;
for (auto d = m_devices.cbegin(); d != m_devices.cend(); ++d)
for (Device* d : m_devices)
{
if ((*d)->UpdateOutput())
if (d->UpdateOutput())
++ok_count;
}
@ -200,7 +192,7 @@ bool ControllerInterface::UpdateOutput(const bool force)
//
// InputReference :: State
//
// get the state of an input reference
// Gets the state of an input reference
// override function for ControlReference::State ...
//
ControlState ControllerInterface::InputReference::State( const ControlState ignore )
@ -214,9 +206,9 @@ ControlState ControllerInterface::InputReference::State( const ControlState igno
//
// OutputReference :: State
//
// set the state of all binded outputs
// overrides ControlReference::State .. combined them so i could make the gui simple / inputs == same as outputs one list
// i was lazy and it works so watever
// Set the state of all binded outputs
// overrides ControlReference::State .. combined them so I could make the GUI simple / inputs == same as outputs one list
// I was lazy and it works so watever
//
ControlState ControllerInterface::OutputReference::State(const ControlState state)
{
@ -228,7 +220,7 @@ ControlState ControllerInterface::OutputReference::State(const ControlState stat
//
// UpdateReference
//
// updates a controlreference's binded devices/controls
// Updates a controlreference's binded devices/controls
// need to call this to re-parse a control reference's expression after changing it
//
void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
@ -244,7 +236,7 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference*
//
// InputReference :: Detect
//
// wait for input on all binded devices
// Wait for input on all binded devices
// supports not detecting inputs that were held down at the time of Detect start,
// which is useful for those crazy flightsticks that have certain buttons that are always held down
// or some crazy axes or something

View File

@ -37,8 +37,8 @@ using namespace ciface::Core;
//
// ControllerInterface
//
// some crazy shit I made to control different device inputs and outputs
// from lots of different sources, hopefully more easily
// Some crazy shit I made to control different device inputs and outputs
// from lots of different sources, hopefully more easily.
//
class ControllerInterface : public DeviceContainer
{
@ -47,9 +47,9 @@ public:
//
// ControlReference
//
// these are what you create to actually use the inputs, InputReference or OutputReference
// These are what you create to actually use the inputs, InputReference or OutputReference.
//
// after being bound to devices and controls with ControllerInterface::UpdateReference,
// After being bound to devices and controls with ControllerInterface::UpdateReference,
// each one can link to multiple devices and controls
// when you change a ControlReference's expression,
// you must use ControllerInterface::UpdateReference on it to rebind controls
@ -66,11 +66,13 @@ public:
const bool is_input;
ciface::ExpressionParser::ExpressionParseStatus parse_error;
virtual ~ControlReference() {
virtual ~ControlReference()
{
delete parsed_expression;
}
int BoundCount() {
int BoundCount()
{
if (parsed_expression)
return parsed_expression->num_controls;
else
@ -85,7 +87,7 @@ public:
//
// InputReference
//
// control reference for inputs
// Control reference for inputs
//
class InputReference : public ControlReference
{
@ -98,7 +100,7 @@ public:
//
// OutputReference
//
// control reference for outputs
// Control reference for outputs
//
class OutputReference : public ControlReference
{

View File

@ -156,17 +156,14 @@ void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices
std::vector<DWORD> xinput_guids;
GetXInputGUIDS( xinput_guids );
std::list<DIDEVICEINSTANCE>::iterator
i = joysticks.begin(),
e = joysticks.end();
for ( ; i!=e; ++i )
for (DIDEVICEINSTANCE& joystick : joysticks)
{
// skip XInput Devices
if ( std::find( xinput_guids.begin(), xinput_guids.end(), i->guidProduct.Data1 ) != xinput_guids.end() )
if (std::find(xinput_guids.begin(), xinput_guids.end(), joystick.guidProduct.Data1) != xinput_guids.end())
continue;
LPDIRECTINPUTDEVICE8 js_device;
if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &js_device, NULL)))
if (SUCCEEDED(idi8->CreateDevice(joystick.guidInstance, &js_device, NULL)))
{
if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
{
@ -182,7 +179,7 @@ void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices
}
}
Joystick* js = new Joystick(/*&*i, */js_device, name_counts[i->tszInstanceName]++);
Joystick* js = new Joystick(/*&*i, */js_device, name_counts[joystick.tszInstanceName]++);
// only add if it has some inputs/outputs
if (js->Inputs().size() || js->Outputs().size())
devices.push_back(js);
@ -359,14 +356,11 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
Joystick::~Joystick()
{
// release the ff effect iface's
std::list<EffectState>::iterator
i = m_state_out.begin(),
e = m_state_out.end();
for (; i!=e; ++i)
for (EffectState& state : m_state_out)
{
i->iface->Stop();
i->iface->Unload();
i->iface->Release();
state.iface->Stop();
state.iface->Unload();
state.iface->Release();
}
m_device->Unacquire();
@ -449,26 +443,23 @@ bool Joystick::UpdateOutput()
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
std::list<EffectState>::iterator
i = m_state_out.begin(),
e = m_state_out.end();
for (; i!=e; ++i)
for (EffectState& state : m_state_out)
{
if (i->params)
if (state.params)
{
if (i->size)
if (state.size)
{
eff.cbTypeSpecificParams = i->size;
eff.lpvTypeSpecificParams = i->params;
eff.cbTypeSpecificParams = state.size;
eff.lpvTypeSpecificParams = state.params;
// set params and start effect
ok_count += SUCCEEDED(i->iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START));
ok_count += SUCCEEDED(state.iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START));
}
else
{
ok_count += SUCCEEDED(i->iface->Stop());
ok_count += SUCCEEDED(state.iface->Stop());
}
i->params = NULL;
state.params = NULL;
}
else
{
@ -540,6 +531,7 @@ ControlState Joystick::Hat::GetState() const
// hat centered code from MSDN
if (0xFFFF == LOWORD(m_hat))
return 0;
return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
}

View File

@ -15,24 +15,14 @@ namespace Core
// Destructor, delete all inputs/outputs on device destruction
//
Device::~Device()
{
{
// delete inputs
std::vector<Device::Input*>::iterator
i = m_inputs.begin(),
e = m_inputs.end();
for ( ;i!=e; ++i)
delete *i;
}
for (Device::Input* input : m_inputs)
delete input;
{
// delete outputs
std::vector<Device::Output*>::iterator
o = m_outputs.begin(),
e = m_outputs.end();
for ( ;o!=e; ++o)
delete *o;
}
for (Device::Output* output: m_outputs)
delete output;
}
void Device::AddInput(Device::Input* const i)
@ -47,24 +37,22 @@ void Device::AddOutput(Device::Output* const o)
Device::Input* Device::FindInput(const std::string &name) const
{
std::vector<Input*>::const_iterator
it = m_inputs.begin(),
itend = m_inputs.end();
for (; it != itend; ++it)
if ((*it)->GetName() == name)
return *it;
for (Input* input : m_inputs)
{
if (input->GetName() == name)
return input;
}
return NULL;
}
Device::Output* Device::FindOutput(const std::string &name) const
{
std::vector<Output*>::const_iterator
it = m_outputs.begin(),
itend = m_outputs.end();
for (; it != itend; ++it)
if ((*it)->GetName() == name)
return *it;
for (Output* output : m_outputs)
{
if (output->GetName() == name)
return output;
}
return NULL;
}
@ -86,24 +74,26 @@ void Device::ClearInputState()
//
// DeviceQualifier :: ToString
//
// get string from a device qualifier / serialize
// Get string from a device qualifier / serialize
//
std::string DeviceQualifier::ToString() const
{
if (source.empty() && (cid < 0) && name.empty())
return "";
std::ostringstream ss;
ss << source << '/';
if (cid > -1)
ss << cid;
ss << '/' << name;
return ss.str();
}
//
// DeviceQualifier :: FromString
//
// set a device qualifier from a string / unserialize
// Set a device qualifier from a string / unserialize
//
void DeviceQualifier::FromString(const std::string& str)
{
@ -121,7 +111,7 @@ void DeviceQualifier::FromString(const std::string& str)
//
// DeviceQualifier :: FromDevice
//
// set a device qualifier from a device
// Set a device qualifier from a device
//
void DeviceQualifier::FromDevice(const Device* const dev)
{
@ -136,6 +126,7 @@ bool DeviceQualifier::operator==(const Device* const dev) const
if (dev->GetName() == name)
if (dev->GetSource() == source)
return true;
return false;
}
@ -151,12 +142,11 @@ bool DeviceQualifier::operator==(const DeviceQualifier& devq) const
Device* DeviceContainer::FindDevice(const DeviceQualifier& devq) const
{
std::vector<Device*>::const_iterator
di = m_devices.begin(),
de = m_devices.end();
for (; di!=de; ++di)
if (devq == *di)
return *di;
for (Device* d : m_devices)
{
if (devq == d)
return d;
}
return NULL;
}
@ -170,12 +160,9 @@ Device::Input* DeviceContainer::FindInput(const std::string& name, const Device*
return inp;
}
std::vector<Device*>::const_iterator
di = m_devices.begin(),
de = m_devices.end();
for (; di != de; ++di)
for (Device* d : m_devices)
{
Device::Input* const i = (*di)->FindInput(name);
Device::Input* const i = d->FindInput(name);
if (i)
return i;

View File

@ -21,7 +21,7 @@ class DeviceQualifier;
//
// Device
//
// a device class
// A device class
//
class Device
{
@ -32,7 +32,7 @@ public:
//
// Control
//
// control includes inputs and outputs
// Control includes inputs and outputs
//
class Control // input or output
{
@ -47,7 +47,7 @@ public:
//
// Input
//
// an input on a device
// An input on a device
//
class Input : public Control
{
@ -63,7 +63,7 @@ public:
//
// Output
//
// an output on a device
// An output on a device
//
class Output : public Control
{
@ -133,8 +133,8 @@ private:
//
// DeviceQualifier
//
// device qualifier used to match devices
// currently has ( source, id, name ) properties which match a device
// Device qualifier used to match devices.
// Currently has ( source, id, name ) properties which match a device
//
class DeviceQualifier
{

View File

@ -10,10 +10,8 @@
InputPlugin::~InputPlugin()
{
// delete pads
std::vector<ControllerEmu*>::const_iterator i = controllers.begin(),
e = controllers.end();
for ( ; i != e; ++i )
delete *i;
for (ControllerEmu* pad : controllers)
delete pad;
}
bool InputPlugin::LoadConfig(bool isGC)
@ -58,25 +56,26 @@ bool InputPlugin::LoadConfig(bool isGC)
if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini"))
{
std::vector< ControllerEmu* >::const_iterator
i = controllers.begin(),
e = controllers.end();
for (int n = 0; i!=e; ++i, ++n)
int n = 0;
for (ControllerEmu* pad : controllers)
{
// load settings from ini
// Load settings from ini
if (useProfile[n])
{
IniFile profile_ini;
profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini");
(*i)->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
pad->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
}
else
{
(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
pad->LoadConfig(inifile.GetOrCreateSection(pad->GetName().c_str()));
}
// update refs
(*i)->UpdateReferences(g_controller_interface);
// Update refs
pad->UpdateReferences(g_controller_interface);
// Next profile
n++;
}
return true;
}
@ -95,10 +94,8 @@ void InputPlugin::SaveConfig()
IniFile inifile;
inifile.Load(ini_filename);
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
e = controllers.end();
for ( ; i!=e; ++i )
(*i)->SaveConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
for (ControllerEmu* pad : controllers)
pad->SaveConfig(inifile.GetOrCreateSection(pad->GetName().c_str()));
inifile.Save(ini_filename);
}