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OGL: reimplement poke-color
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@ -91,6 +91,8 @@ public:
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// convtype=0 -> rgb8->rgba6, convtype=2 -> rgba6->rgb8
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static void ReinterpretPixelData(unsigned int convtype);
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static void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data);
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private:
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XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override;
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void GetTargetSize(unsigned int *width, unsigned int *height) override;
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@ -115,6 +117,11 @@ private:
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// For pixel format draw
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static SHADER m_pixel_format_shaders[2];
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// For EFB pokes
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static GLuint m_EfbColorPokes_VBO;
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static GLuint m_EfbColorPokes_VAO;
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static SHADER m_EfbColorPokes;
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};
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} // namespace OGL
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