OGL: reimplement poke-color

This commit is contained in:
degasus
2015-05-01 17:47:52 +02:00
parent c7bae5ad11
commit d91d935057
4 changed files with 114 additions and 17 deletions

View File

@ -91,6 +91,8 @@ public:
// convtype=0 -> rgb8->rgba6, convtype=2 -> rgba6->rgb8
static void ReinterpretPixelData(unsigned int convtype);
static void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data);
private:
XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override;
void GetTargetSize(unsigned int *width, unsigned int *height) override;
@ -115,6 +117,11 @@ private:
// For pixel format draw
static SHADER m_pixel_format_shaders[2];
// For EFB pokes
static GLuint m_EfbColorPokes_VBO;
static GLuint m_EfbColorPokes_VAO;
static SHADER m_EfbColorPokes;
};
} // namespace OGL