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OGL: reimplement poke-color
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@ -71,6 +71,7 @@ public:
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void FlipImageData(u8 *data, int w, int h, int pixel_width = 3);
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data) override;
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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