PixelShader: use the vertex const buffer for ppl

This commit is contained in:
degasus
2014-05-30 15:19:04 +02:00
parent 027baad73b
commit d93f2973f7
2 changed files with 31 additions and 4 deletions

View File

@ -1087,8 +1087,9 @@ void Renderer::ApplyState(bool bUseDstAlpha)
SetLogicOpMode();
}
D3D::context->PSSetConstantBuffers(0, 1, &PixelShaderCache::GetConstantBuffer());
D3D::context->VSSetConstantBuffers(0, 1, &VertexShaderCache::GetConstantBuffer());
ID3D11Buffer* const_buffers[2] = {PixelShaderCache::GetConstantBuffer(), VertexShaderCache::GetConstantBuffer()};
D3D::context->PSSetConstantBuffers(0, 2, const_buffers);
D3D::context->VSSetConstantBuffers(0, 1, const_buffers+1);
D3D::context->PSSetShader(PixelShaderCache::GetActiveShader(), nullptr, 0);
D3D::context->VSSetShader(VertexShaderCache::GetActiveShader(), nullptr, 0);